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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/composite.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 5/30/01 2:10p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * CompositeRenderObjClass::CompositeRenderObjClass -- Constructor *
- * CompositeRenderObjClass::CompositeRenderObjClass -- copy constructor *
- * CompositeRenderObjClass::~CompositeRenderObjClass -- Destructor *
- * CompositeRenderObjClass::operator -- assignment operator *
- * CompositeRenderObjClass::Restart -- Recursively call Restart on all sub-objects *
- * CompositeRenderObjClass::Get_Name -- returns the name of this render object *
- * CompositeRenderObjClass::Set_Name -- sets the name of this render object *
- * CompositeRenderObjClass::Set_Base_Model_Name -- sets the "base-model-name" *
- * CompositeRenderObjClass::Get_Num_Polys -- returns the number of polys *
- * CompositeRenderObjClass::Notify_Added -- notify all sub-objects that they were added *
- * CompositeRenderObjClass::Notify_Removed -- notifies all subobjs they were removed from th *
- * CompositeRenderObjClass::Cast_Ray -- cast a ray against this object *
- * CompositeRenderObjClass::Cast_AABox -- cast a swept AABox against this object *
- * CompositeRenderObjClass::Cast_OBBox -- cast a swept OBBox against this object *
- * CompositeRenderObjClass::Intersect_AABox -- intersect this object with an AABox *
- * CompositeRenderObjClass::Intersect_OBBox -- intersect this object with an OBBox *
- * CompositeRenderObjClass::Create_Decal -- create a decal on this object *
- * CompositeRenderObjClass::Delete_Decal -- remove a logical decal from this object *
- * CompositeRenderObjClass::Update_Obj_Space_Bounding_Volumes -- updates the object-space BV *
- * CompositeRenderObjClass::Set_User_Data -- set the userdata pointer *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "composite.h"
- #include "wwdebug.h"
- #include <stdlib.h>
- #include <string.h>
- /***********************************************************************************************
- * CompositeRenderObjClass::CompositeRenderObjClass -- Constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- *=============================================================================================*/
- CompositeRenderObjClass::CompositeRenderObjClass(void) :
- Name(NULL),
- BaseModelName(NULL)
- {
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::CompositeRenderObjClass -- copy constructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- CompositeRenderObjClass::CompositeRenderObjClass(const CompositeRenderObjClass & that) :
- Name(NULL),
- BaseModelName(NULL)
- {
- Set_Name(that.Get_Name());
- Set_Base_Model_Name(that.Get_Base_Model_Name());
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::~CompositeRenderObjClass -- Destructor *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- CompositeRenderObjClass::~CompositeRenderObjClass(void)
- {
- if (Name) free(Name);
- if (BaseModelName) free(BaseModelName);
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::operator -- assignment operator *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- CompositeRenderObjClass & CompositeRenderObjClass::operator = (const CompositeRenderObjClass & that)
- {
- Set_Name(that.Get_Name());
- Set_Base_Model_Name(that.Get_Base_Model_Name());
- return *this;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Restart -- Recursively call Restart on all sub-objects *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 5/30/2001 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Restart(void)
- {
- for (int ni = 0; ni < Get_Num_Sub_Objects(); ni++) {
- RenderObjClass * robj = Get_Sub_Object(ni);
- WWASSERT(robj);
- robj->Restart();
- robj->Release_Ref();
- }
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Get_Name -- returns the name of this render object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- const char * CompositeRenderObjClass::Get_Name(void) const
- {
- return Name;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Set_Name -- sets the name of this render object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Set_Name(const char * name)
- {
- if (Name) {
- free(Name);
- Name = NULL;
- }
- if (name) {
- Name = strdup(name);
- }
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Set_Base_Model_Name -- sets the "base-model-name" *
- * *
- * The base-model-name was needed by the aggregate code. Ask Patrick Smith about it :-) *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Set_Base_Model_Name(const char *name)
- {
- if (BaseModelName) {
- free(BaseModelName);
- BaseModelName = NULL;
- }
- if (name) {
- BaseModelName = ::strdup(name);
- }
-
- return ;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Get_Num_Polys -- returns the number of polys *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- int CompositeRenderObjClass::Get_Num_Polys(void) const
- {
- int count = 0;
- for (int ni = 0; ni < Get_Num_Sub_Objects(); ni++) {
- RenderObjClass * robj = Get_Sub_Object(ni);
- WWASSERT(robj);
- count += robj->Get_Num_Polys();
- robj->Release_Ref();
- }
- return count;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Notify_Added -- notify all sub-objects that they were added *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Notify_Added(SceneClass * scene)
- {
- RenderObjClass::Notify_Added(scene);
- for (int ni = 0; ni < Get_Num_Sub_Objects(); ni++) {
- RenderObjClass * robj = Get_Sub_Object(ni);
- WWASSERT(robj);
- robj->Notify_Added(scene);
- robj->Release_Ref();
- }
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Notify_Removed -- notifies all subobjs they were removed from the *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Notify_Removed(SceneClass * scene)
- {
- for (int ni = 0; ni < Get_Num_Sub_Objects(); ni++) {
- RenderObjClass * robj = Get_Sub_Object(ni);
- WWASSERT(robj);
- robj->Notify_Removed(scene);
- robj->Release_Ref();
- }
- RenderObjClass::Notify_Removed(scene);
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Cast_Ray -- cast a ray against this object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- bool CompositeRenderObjClass::Cast_Ray(RayCollisionTestClass & raytest)
- {
- bool res = false;
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- res |= robj->Cast_Ray(raytest);
- robj->Release_Ref();
- }
- return res;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Cast_AABox -- cast a swept AABox against this object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- bool CompositeRenderObjClass::Cast_AABox(AABoxCollisionTestClass & boxtest)
- {
- bool res = false;
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- res |= robj->Cast_AABox(boxtest);
- robj->Release_Ref();
- }
- return res;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Cast_OBBox -- cast a swept OBBox against this object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- bool CompositeRenderObjClass::Cast_OBBox(OBBoxCollisionTestClass & boxtest)
- {
- bool res = false;
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- res |= robj->Cast_OBBox(boxtest);
- robj->Release_Ref();
- }
- return res;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Intersect_AABox -- intersect this object with an AABox *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- bool CompositeRenderObjClass::Intersect_AABox(AABoxIntersectionTestClass & boxtest)
- {
- bool res = false;
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- res |= robj->Intersect_AABox(boxtest);
- robj->Release_Ref();
- }
- return res;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Intersect_OBBox -- intersect this object with an OBBox *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- bool CompositeRenderObjClass::Intersect_OBBox(OBBoxIntersectionTestClass & boxtest)
- {
- bool res = false;
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- res |= robj->Intersect_OBBox(boxtest);
- robj->Release_Ref();
- }
- return res;
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Create_Decal -- create a decal on this object *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Create_Decal(DecalGeneratorClass * generator)
- {
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- robj->Create_Decal(generator);
- robj->Release_Ref();
- }
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Delete_Decal -- remove a logical decal from this object *
- * *
- * This internally removes all decals with the given ID. The ID comes from the generator *
- * which was used to create the decals. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Delete_Decal(uint32 decal_id)
- {
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- robj->Delete_Decal(decal_id);
- robj->Release_Ref();
- }
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Update_Obj_Space_Bounding_Volumes -- updates the object-space BVs *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Update_Obj_Space_Bounding_Volumes(void)
- {
- int i;
- RenderObjClass * robj = NULL;
- // if we don't have any sub objects, just set default bounds
- if (Get_Num_Sub_Objects() <= 0) {
- ObjSphere.Init(Vector3(0,0,0),0);
- ObjBox.Center.Set(0,0,0);
- ObjBox.Extent.Set(0,0,0);
- return;
- }
-
- AABoxClass obj_aabox;
- MinMaxAABoxClass box;
- SphereClass sphere;
- // loop through all sub-objects, combining their object-space bounding spheres and boxes.
- robj = Get_Sub_Object(0);
- WWASSERT(robj);
- robj->Get_Obj_Space_Bounding_Sphere(ObjSphere);
- robj->Get_Obj_Space_Bounding_Box(obj_aabox);
- robj->Release_Ref();
- box.Init(obj_aabox);
- for (i=1; i<Get_Num_Sub_Objects(); i++) {
-
- robj = Get_Sub_Object(i);
- WWASSERT(robj);
-
- robj->Get_Obj_Space_Bounding_Sphere(sphere);
- robj->Get_Obj_Space_Bounding_Box(obj_aabox);
- ObjSphere.Add_Sphere(sphere);
- box.Add_Box(obj_aabox);
- robj->Release_Ref();
- }
- ObjBox.Init(box);
- Invalidate_Cached_Bounding_Volumes();
- // Now update the object space bounding volumes of this object's container:
- RenderObjClass *container = Get_Container();
- if (container) container->Update_Obj_Space_Bounding_Volumes();
- }
- /***********************************************************************************************
- * CompositeRenderObjClass::Set_User_Data -- set the userdata *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 1/26/00 gth : Created. *
- *=============================================================================================*/
- void CompositeRenderObjClass::Set_User_Data(void *value, bool recursive)
- {
- RenderObjClass::Set_User_Data(value);
- if (recursive) {
- for (int i=0; i<Get_Num_Sub_Objects(); i++) {
- RenderObjClass * robj = Get_Sub_Object(i);
- WWASSERT(robj);
- robj->Set_User_Data(value,recursive);
- robj->Release_Ref();
- }
- }
- }
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