| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/nullrobj.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "nullrobj.h"
- #include "chunkio.h"
- #include <string.h>
- NullLoaderClass _NullLoader;
- Null3DObjClass::Null3DObjClass(const char * name)
- {
- strcpy(Name, name);
- }
- Null3DObjClass::Null3DObjClass(const Null3DObjClass & src)
- {
- strcpy(Name, src.Name);
- }
- Null3DObjClass & Null3DObjClass::operator = (const Null3DObjClass & that)
- {
- strcpy(Name, that.Name);
- RenderObjClass::operator = (that); return *this;
- }
- int Null3DObjClass::Class_ID(void) const
- {
- return CLASSID_NULL;
- }
- RenderObjClass * Null3DObjClass::Clone(void) const
- {
- return NEW_REF( Null3DObjClass, (*this));
- }
- void Null3DObjClass::Render(RenderInfoClass & rinfo)
- {
- }
- void Null3DObjClass::Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const
- {
- sphere.Center.Set(0,0,0);
- sphere.Radius = 0.0f;
- }
- void Null3DObjClass::Get_Obj_Space_Bounding_Box(AABoxClass & box) const
- {
- box.Center.Set(0,0,0);
- box.Extent.Set(0,0,0);
- }
- /*
- ** NullPrototypeClass
- */
- NullPrototypeClass::NullPrototypeClass (void)
- {
- // Note that the other members of the definition are uninitialized..
- // So don't rely on them if the name is "NULL".
- strcpy(Definition.Name, "NULL");
- }
- NullPrototypeClass::NullPrototypeClass (const W3dNullObjectStruct &null)
- {
- Definition = null;
- }
- /*
- ** NullLoaderClass
- */
- PrototypeClass * NullLoaderClass::Load_W3D (ChunkLoadClass &cload)
- {
- W3dNullObjectStruct null;
- cload.Read(&null,sizeof(null));
- return W3DNEW NullPrototypeClass(null);
- }
|