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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/polyinfo.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 2/07/01 12:50p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "polyinfo.h"
- #include "texture.h"
- #include "vertmaterial.h"
- #include "shader.h"
- void PolygonInfoClass::Set_Texture(TextureClass *texture)
- {
- if(texture)
- texture->Add_Ref();
- if(Texture)
- Texture->Release_Ref();
- Texture = texture;
- }
- void PolygonInfoClass::Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
- {
- if(vertexMaterial)
- vertexMaterial->Add_Ref();
- if(VertexMaterial)
- VertexMaterial->Release_Ref();
- VertexMaterial = vertexMaterial;
- }
- void PolygonInfoClass::Set_Shader(ShaderClass *shader)
- {
- if(Shader)
- delete Shader;
- // todo : update for refcounted shaders
- Shader = W3DNEW ShaderClass(* shader);
- }
- PolygonInfoClass::~PolygonInfoClass()
- {
- if(Texture)
- Texture->Release_Ref();
- if(VertexMaterial)
- VertexMaterial->Release_Ref();
- // todo : update for refcounted shaders
- if(Shader)
- delete Shader;
- }
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