proxy.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WW3D *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/proxy.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/08/01 10:04a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __PROXY_H
  39. #define __PROXY_H
  40. #include "wwstring.h"
  41. #include "matrix3d.h"
  42. //////////////////////////////////////////////////////////////////////////////////
  43. //
  44. // ProxyClass
  45. //
  46. //////////////////////////////////////////////////////////////////////////////////
  47. class ProxyClass
  48. {
  49. public:
  50. ///////////////////////////////////////////////////////////
  51. // Public constructors/destructors
  52. ///////////////////////////////////////////////////////////
  53. ProxyClass (void) { }
  54. ProxyClass (const char *name, const Matrix3D &tm) :
  55. Name (name),
  56. Transform (tm) { }
  57. ///////////////////////////////////////////////////////////
  58. // Public operators
  59. ///////////////////////////////////////////////////////////
  60. bool operator== (const ProxyClass &src);
  61. bool operator!= (const ProxyClass &src);
  62. ///////////////////////////////////////////////////////////
  63. // Public methods
  64. ///////////////////////////////////////////////////////////
  65. //
  66. // Accessors
  67. //
  68. const char * Get_Name (void) const { return Name; }
  69. void Set_Name (const char *name) { Name = name; }
  70. const Matrix3D & Get_Transform (void) const { return Transform; }
  71. void Set_Transform (const Matrix3D &tm) { Transform = tm; }
  72. private:
  73. ///////////////////////////////////////////////////////////
  74. // Private member data
  75. ///////////////////////////////////////////////////////////
  76. StringClass Name;
  77. Matrix3D Transform;
  78. };
  79. ///////////////////////////////////////////////////////////
  80. // operator==
  81. ///////////////////////////////////////////////////////////
  82. inline bool
  83. ProxyClass::operator== (const ProxyClass &src)
  84. {
  85. return ((Name == src.Name) && (Transform == src.Transform));
  86. }
  87. ///////////////////////////////////////////////////////////
  88. // operator!=
  89. ///////////////////////////////////////////////////////////
  90. inline bool
  91. ProxyClass::operator!= (const ProxyClass &src)
  92. {
  93. return ((Name != src.Name) || (Transform != src.Transform));
  94. }
  95. #endif //__PROXY_H