| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/render2dsentence.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/29/01 10:58a $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef RENDER2DSENTENCE_H
- #define RENDER2DSENTENCE_H
- #include "render2d.h"
- #include "refcount.h"
- #include "vector.h"
- #include "vector2i.h"
- #include "wwstring.h"
- #include "win.h"
- /*
- ** FontCharsClass
- */
- class SurfaceClass;
- //
- // Private data structures
- //
- class FontCharsClassCharDataStruct : public W3DMPO
- {
- W3DMPO_GLUE(FontCharsClassCharDataStruct)
- public:
- WCHAR Value;
- short Width;
- uint16 * Buffer;
- };
- enum { CHAR_BUFFER_LEN = 32768 };
- class FontCharsBuffer : public W3DMPO
- {
- W3DMPO_GLUE(FontCharsBuffer)
- public:
- uint16 Buffer[CHAR_BUFFER_LEN];
- };
- class FontCharsClass : public W3DMPO, public RefCountClass
- {
- W3DMPO_GLUE(FontCharsClass)
- public:
- FontCharsClass( void );
- ~FontCharsClass();
- // TR: Hack for unicode font support
- FontCharsClass *AlternateUnicodeFont;
- void Initialize_GDI_Font( const char *font_name, int point_size, bool is_bold );
- bool Is_Font( const char *font_name, int point_size, bool is_bold );
- const char * Get_Name( void ) { return Name; }
- int Get_Char_Height( void ) { return CharHeight; }
- int Get_Char_Width( WCHAR ch );
- int Get_Char_Spacing( WCHAR ch );
-
- int Get_Extra_Overlap(void) {return PixelOverlap;}
- void Blit_Char( WCHAR ch, uint16 *dest_ptr, int dest_stride, int x, int y );
- private:
- //
- // Private methods
- //
- void Create_GDI_Font( const char *font_name );
- void Free_GDI_Font( void );
- const FontCharsClassCharDataStruct * Store_GDI_Char( WCHAR ch );
- void Update_Current_Buffer( int char_width );
- const FontCharsClassCharDataStruct * Get_Char_Data( WCHAR ch );
- void Grow_Unicode_Array( WCHAR ch );
- void Free_Character_Arrays( void );
- //
- // Private member data
- //
- StringClass Name;
- DynamicVectorClass<FontCharsBuffer*> BufferList;
- int CurrPixelOffset;
- int CharHeight;
- int CharAscent;
- int CharOverhang;
- int PixelOverlap;
- int PointSize;
- StringClass GDIFontName;
- HFONT OldGDIFont;
- HBITMAP OldGDIBitmap;
- HBITMAP GDIBitmap;
- HFONT GDIFont;
- uint8 * GDIBitmapBits;
- HDC MemDC;
- FontCharsClassCharDataStruct * ASCIICharArray[256];
- FontCharsClassCharDataStruct ** UnicodeCharArray;
- uint16 FirstUnicodeChar;
- uint16 LastUnicodeChar;
- bool IsBold;
- };
- /*
- ** Render2DSentenceClass
- */
- class Render2DSentenceClass {
- public:
- //Render2DSentenceClass( FontCharsClass * font );
- Render2DSentenceClass( void );
- ~Render2DSentenceClass();
- void Render (void);
- virtual void Reset (void);
- void Reset_Polys (void);
- FontCharsClass * Peek_Font( void ) { return Font; }
- void Set_Font( FontCharsClass *font );
- void Set_Location( const Vector2 & loc );
- void Set_Base_Location( const Vector2 & loc );
- bool Set_Wrapping_Width (float width) { if(WrapWidth == width)
- return false;
- WrapWidth = width;
- return true; }
- bool Set_Word_Wrap_Centered( bool isCentered ) { if(Centered == isCentered)
- return false;
- Centered = isCentered;
- return true;}
- void Set_Hot_Key_Parse( bool parseHotKey ){ ParseHotKey = parseHotKey; }
- void Set_Use_Hard_Word_Wrap( bool useHardWrap){ useHardWordWrap = useHardWrap; }
- //
- // Clipping support
- //
- void Set_Clipping_Rect( const RectClass &rect ) { ClipRect = rect; IsClippedEnabled = true; }
- bool Is_Clipping_Enabled( void ) const { return IsClippedEnabled; }
- void Enable_Clipping( bool onoff ) { IsClippedEnabled = onoff; }
- //
- // Shader modification support
- //
- void Make_Additive (void);
- ShaderClass Get_Shader (void) const { return Shader; }
- void Set_Shader (ShaderClass shader);
- // void Draw_Block( const RectClass & screen, unsigned long color = 0xFFFFFFFF );
- const RectClass & Get_Draw_Extents( void ) { return DrawExtents; }
- // const RectClass & Get_Total_Extents( void ) { return TotalExtents; }
- // const Vector2 & Get_Cursor( void ) { return Cursor; }
- Vector2 Get_Text_Extents( const WCHAR * text );
- Vector2 Get_Formatted_Text_Extents( const WCHAR * text );
- //
- // Sentence control
- //
- void Build_Sentence (const WCHAR *text, int *hkX, int *hkY);
- void Draw_Sentence (uint32 color = 0xFFFFFFFF);
- //
- // Texture hint
- //
- void Set_Texture_Size_Hint( int hint ) { TextureSizeHint = hint; }
- int Get_Texture_Size_Hint( void ) const { return TextureSizeHint; }
- void Set_Mono_Spaced( bool onoff ) { MonoSpaced = onoff; }
- private:
- //
- // Private structures
- //
- struct SentenceDataStruct {
- SurfaceClass * Surface;
- RectClass ScreenRect;
- RectClass UVRect;
- bool operator== (const SentenceDataStruct &src) { return false; }
- bool operator!= (const SentenceDataStruct &src) { return true; }
- };
- struct PendingSurfaceStruct {
- SurfaceClass * Surface;
- DynamicVectorClass<Render2DClass *> Renderers;
- bool operator== (const PendingSurfaceStruct &src) { return false; }
- bool operator!= (const PendingSurfaceStruct &src) { return true; }
- };
- struct RendererDataStruct {
- Render2DClass * Renderer;
- SurfaceClass * Surface;
- bool operator== (const RendererDataStruct &src) { return false; }
- bool operator!= (const RendererDataStruct &src) { return true; }
- };
- //
- // Private methods
- //
- void Reset_Sentence_Data (void);
- void Build_Textures (void);
- void Record_Sentence_Chunk (void);
- void Allocate_New_Surface (const WCHAR *text, bool justCalcExtents = false);
- void Release_Pending_Surfaces (void);
- void Build_Sentence_Centered (const WCHAR *text, int *hkX, int *hkY);
- Vector2 Build_Sentence_Not_Centered (const WCHAR *text, int *hkX, int *hkY,bool justCalcExtents = false );
- //
- // Private member data
- //
- DynamicVectorClass<SentenceDataStruct> SentenceData;
- DynamicVectorClass<PendingSurfaceStruct> PendingSurfaces;
- DynamicVectorClass<RendererDataStruct> Renderers;
- FontCharsClass * Font;
- Vector2 BaseLocation;
- Vector2 Location;
- Vector2 Cursor;
- Vector2i TextureOffset;
- int TextureStartX;
- int CurrTextureSize;
- int TextureSizeHint;
- SurfaceClass * CurSurface;
- bool MonoSpaced;
- float WrapWidth;
- bool Centered; // Determines whether or not to center each line
- RectClass ClipRect;
- RectClass DrawExtents;
- bool IsClippedEnabled;
- bool ParseHotKey;
- bool useHardWordWrap;
-
- uint16 * LockedPtr;
- int LockedStride;
- TextureClass * CurTexture;
- ShaderClass Shader;
- };
- #endif // RENDER2DSENTENCE_H
|