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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/sphereobj.h $*
- * *
- * Author:: Jason Andersen *
- * *
- * $Modtime:: 5/05/01 6:28p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef SPHEREOBJ_H
- #define SPHEREOBJ_H
- #include "always.h"
- #include "rendobj.h"
- #include "w3d_file.h"
- #include "shader.h"
- #include "proto.h"
- #include "obbox.h"
- #include "vector3i.h"
- #include "quat.h"
- #include "prim_anim.h"
- class TextureClass;
- struct AlphaVectorStruct
- {
- AlphaVectorStruct (void)
- : angle (true),
- intensity (1.0F) { }
- AlphaVectorStruct (const AlphaVectorStruct &src) { *this = src; }
- bool operator== (const AlphaVectorStruct &src) { return (angle.X == src.angle.X) && (angle.Y == src.angle.Y) && (angle.Z == src.angle.Z) && (intensity == src.intensity); }
- bool operator!= (const AlphaVectorStruct &src) { return ! operator== (src); }
- const AlphaVectorStruct & operator= (const AlphaVectorStruct &src) { angle = src.angle; intensity = src.intensity; return *this; }
- Quaternion angle;
- float intensity;
- };
- class AlphaVectorChannel : public PrimitiveAnimationChannelClass<AlphaVectorStruct>
- {
- public:
- AlphaVectorStruct Evaluate (float time)
- {
- int key_count = m_Data.Count ();
- AlphaVectorStruct value = m_Data[key_count - 1].Get_Value ();
- //
- // Don't interpolate past the last keyframe
- //
- if (time < m_Data[key_count - 1].Get_Time ()) {
- // Check to see if the last key index is valid
- if (time < m_Data[m_LastIndex].Get_Time ()) {
- m_LastIndex = 0;
- }
- KeyClass *key1 = &m_Data[m_LastIndex];
- KeyClass *key2 = &m_Data[key_count - 1];
- //
- // Search, using last_key as our starting point
- //
- for (int keyidx = m_LastIndex; keyidx < (key_count - 1); keyidx ++) {
- if (time < m_Data[keyidx+1].Get_Time ()) {
- key1 = &m_Data[keyidx];
- key2 = &m_Data[keyidx+1];
- m_LastIndex = keyidx;
- break;
- }
- }
- // Calculate the linear percent between the two keys
- float percent = (time - key1->Get_Time ()) / (key2->Get_Time () - key1->Get_Time ());
- // Slerp the quaternions and lerp the intensities
- value.intensity = (key1->Get_Value ().intensity + (key2->Get_Value ().intensity - key1->Get_Value ().intensity) * percent);
- Fast_Slerp (value.angle, key1->Get_Value ().angle, key2->Get_Value ().angle, percent);
- }
- return value;
- }
- };
- struct W3dSphereStruct
- {
- uint32 Version; // file format version
- uint32 Attributes; // sphere attributes (above #define's)
- char Name[2*W3D_NAME_LEN]; // name is in the form <containername>.<spherename>
-
- W3dVectorStruct Center; // center of the sphere
- W3dVectorStruct Extent; // extent of the sphere
- float AnimDuration; // Animation time (in seconds)
- W3dVectorStruct DefaultColor;
- float DefaultAlpha;
- W3dVectorStruct DefaultScale;
- AlphaVectorStruct DefaultVector;
- char TextureName[2*W3D_NAME_LEN];
- W3dShaderStruct Shader;
- //
- // Note this structure is followed by a series of
- // W3dSphereKeyArrayStruct structures which define the
- // variable set of keyframes for each channel.
- //
- };
- typedef LERPAnimationChannelClass<Vector3> SphereColorChannelClass;
- typedef LERPAnimationChannelClass<float> SphereAlphaChannelClass;
- typedef LERPAnimationChannelClass<Vector3> SphereScaleChannelClass;
- typedef AlphaVectorChannel SphereVectorChannelClass;
- //typedef AlphaVectorChannel ;
- class VertexMaterialClass;
- class SphereMeshClass
- {
- friend class SphereRenderObjClass;
- public:
- // Constructor
- SphereMeshClass(void);
- SphereMeshClass(float radius, int slices, int stacks);
- // Destructor
- ~SphereMeshClass(void);
- void Generate (float radius, int slices, int stacks);
- int Get_Num_Polys (void) { return face_ct; };
- void Set_Alpha_Vector (const AlphaVectorStruct &v, bool inverse, bool is_additive, bool force = false);
- private:
- void Set_DCG (bool is_additive, int index, float value);
- void Free(void);
- float Radius;
- int Slices;
- int Stacks;
- int face_ct; // # of faces
- int Vertex_ct; // vertex count
- Vector3 *vtx; // array of vertices
- Vector3 *vtx_normal; // array of vertex normals
- Vector2 *vtx_uv; // array of vertex uv coordinates
- Vector4 *dcg;
- AlphaVectorStruct alpha_vector; // vector last used to computer vtx_alpha array
- bool inverse_alpha; // inverse alpha, or not
- bool IsAdditive;
- int strip_ct; // number of strips
- int strip_size; // size of each strip
- int *strips; // array of vertex indices for each strip (# stripbs x sizeof strip)
- int fan_ct; // number of fans
- int fan_size; // size of each fan
- int *fans; // array of vertex indices for each fan (# of fans by fan_size)
- Vector3i *tri_poly; // array of triangle poly's, vertex indices (can be discard if switched to strips + fans)
- };
- inline void
- SphereMeshClass::Set_DCG (bool is_additive, int index, float value)
- {
- if (is_additive) {
- dcg[index].X = value;
- dcg[index].Y = value;
- dcg[index].Z = value;
- dcg[index].W = 0;
- } else {
- dcg[index].X = 1.0F;
- dcg[index].Y = 1.0F;
- dcg[index].Z = 1.0F;
- dcg[index].W = value;
- }
- return ;
- }
- /*
- ** SphereRenderObjClass: Procedurally generated render spheres
- **
- */
- class SphereRenderObjClass : public RenderObjClass
- {
- public:
- // These are bit masks, so they should enum 1,2,4,8,10,20,40 etc...
- enum SphereFlags {
- USE_ALPHA_VECTOR = 0x00000001,
- USE_CAMERA_ALIGN = 0x00000002,
- USE_INVERSE_ALPHA = 0x00000004,
- USE_ANIMATION_LOOP= 0x00000008,
- };
- SphereRenderObjClass(void);
- SphereRenderObjClass(const W3dSphereStruct & def);
- SphereRenderObjClass(const SphereRenderObjClass & src);
- SphereRenderObjClass & operator = (const SphereRenderObjClass &);
- ~SphereRenderObjClass(void);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface
- /////////////////////////////////////////////////////////////////////////////
- virtual RenderObjClass * Clone(void) const;
- virtual int Class_ID(void) const;
- virtual void Render(RenderInfoClass & rinfo);
- virtual void Special_Render(SpecialRenderInfoClass & rinfo);
- virtual void Set_Transform(const Matrix3D &m);
- virtual void Set_Position(const Vector3 &v);
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & aabox) const;
- virtual void Set_Hidden(int onoff) { RenderObjClass::Set_Hidden (onoff); Update_On_Visibilty (); }
- virtual void Set_Visible(int onoff) { RenderObjClass::Set_Visible (onoff); Update_On_Visibilty (); }
- virtual void Set_Animation_Hidden(int onoff) { RenderObjClass::Set_Animation_Hidden (onoff); Update_On_Visibilty (); }
- virtual void Set_Force_Visible(int onoff) { RenderObjClass::Set_Force_Visible (onoff); Update_On_Visibilty (); }
- const AABoxClass & Get_Box(void);
- virtual int Get_Num_Polys(void) const;
- virtual const char * Get_Name(void) const;
- virtual void Set_Name(const char * name);
- unsigned int Get_Flags(void) { return Flags; }
- void Set_Flags(unsigned int flags) { Flags = flags; }
- void Set_Flag(unsigned int flag, bool onoff) { Flags &= (~flag); if (onoff) Flags |= flag; }
- // Animation access
- bool Is_Animating (void) { return IsAnimating; }
- void Start_Animating (void) { IsAnimating = true; anim_time = 0; }
- void Stop_Animating (void) { IsAnimating = false; anim_time = 0; }
- // Current state access
- void Set_Color(const Vector3 & color) { Color = color; }
- void Set_Alpha(float alpha) { Alpha = alpha; }
- void Set_Scale(const Vector3 & scale) { Scale = scale; }
- void Set_Vector(const AlphaVectorStruct &v) { Vector = v; }
- const Vector3 & Get_Color(void) const { return Color; }
- float Get_Alpha(void) const { return Alpha; }
- const Vector3 & Get_Scale(void) const { return Scale; }
- const AlphaVectorStruct & Get_Vector(void) const { return Vector; }
- Vector3 Get_Default_Color(void) const;
- float Get_Default_Alpha(void) const;
- Vector3 Get_Default_Scale(void) const;
- AlphaVectorStruct Get_Default_Vector(void) const;
- // Size/position methods
- void Set_Extent (const Vector3 &extent);
- void Set_Local_Center_Extent(const Vector3 & center,const Vector3 & extent);
- void Set_Local_Min_Max(const Vector3 & min,const Vector3 & max);
- // Texture access
- void Set_Texture(TextureClass *tf);
- TextureClass * Peek_Texture(void) {return SphereTexture;}
- ShaderClass & Get_Shader(void) {return SphereShader;}
- void Set_Shader(ShaderClass &shader) {SphereShader=shader;}
- // Animation control
- float Get_Animation_Duration (void) const { return AnimDuration; }
- void Set_Animation_Duration (float time) { AnimDuration = time; Restart_Animation (); }
- void Restart_Animation (void) { anim_time = 0; }
- // Animatable channel access
- SphereColorChannelClass & Get_Color_Channel (void) { return ColorChannel; }
- const SphereColorChannelClass & Peek_Color_Channel (void) { return ColorChannel; }
-
- SphereAlphaChannelClass & Get_Alpha_Channel (void) { return AlphaChannel; }
- const SphereAlphaChannelClass & Peek_Alpha_Channel (void) { return AlphaChannel; }
- SphereScaleChannelClass & Get_Scale_Channel (void) { return ScaleChannel; }
- const SphereScaleChannelClass & Peek_Scale_Channel (void) { return ScaleChannel; }
- SphereVectorChannelClass & Get_Vector_Channel (void) { return VectorChannel; }
- const SphereVectorChannelClass & Peek_Vector_Channel (void) { return VectorChannel; }
- void Set_Color_Channel (const SphereColorChannelClass &data) { ColorChannel = data; }
- void Set_Alpha_Channel (const SphereAlphaChannelClass &data) { AlphaChannel = data; }
- void Set_Scale_Channel (const SphereScaleChannelClass &data) { ScaleChannel = data; }
- void Set_Vector_Channel (const SphereVectorChannelClass &data) { VectorChannel = data; }
- protected:
-
- virtual void update_cached_box(void);
- virtual void Update_Cached_Bounding_Volumes(void) const;
- void Update_On_Visibilty(void);
- // Initialization stuff
- void Init_Material (void);
- static void Generate_Shared_Mesh_Arrays (const AlphaVectorStruct &alphavector);
- // Animation Stuff
- void animate(void); // animation update function
- float anim_time; // what time in seconds are we in the animation
- float AnimDuration;
- bool IsAnimating;
-
- SphereColorChannelClass ColorChannel;
- SphereAlphaChannelClass AlphaChannel;
- SphereScaleChannelClass ScaleChannel;
- SphereVectorChannelClass VectorChannel;
- void update_mesh_data(const Vector3 & center,const Vector3 & extent);
- void render_sphere();
- void vis_render_sphere(SpecialRenderInfoClass & rinfo,const Vector3 & center,const Vector3 & extent);
- char Name[2*W3D_NAME_LEN];
- Vector3 ObjSpaceCenter;
- Vector3 ObjSpaceExtent;
- int CurrentLOD;
- // Current State
- Vector3 Color;
- float Alpha;
- Vector3 Scale;
- AlphaVectorStruct Vector;
- Quaternion Orientation;
- // Flags
- unsigned int Flags;
- VertexMaterialClass *SphereMaterial;
- ShaderClass SphereShader;
- TextureClass *SphereTexture;
- AABoxClass CachedBox;
- // Friend classes
- friend class SpherePrototypeClass;
- };
- inline void SphereRenderObjClass::Set_Extent (const Vector3 &extent)
- {
- ObjSpaceExtent = extent;
- update_cached_box();
- Update_Cached_Bounding_Volumes();
- }
- inline void SphereRenderObjClass::Set_Local_Center_Extent(const Vector3 & center,const Vector3 & extent)
- {
- ObjSpaceCenter = center;
- ObjSpaceExtent = extent;
- update_cached_box();
- }
- inline void SphereRenderObjClass::Set_Local_Min_Max(const Vector3 & min,const Vector3 & max)
- {
- ObjSpaceCenter = (max + min) / 2.0f;
- ObjSpaceExtent = (max - min) / 2.0f;
- update_cached_box();
- }
- inline const AABoxClass & SphereRenderObjClass::Get_Box(void)
- {
- Validate_Transform();
- update_cached_box();
- return CachedBox;
- }
- /*
- ** Loader for spheres
- */
- class SphereLoaderClass : public PrototypeLoaderClass
- {
- public:
- virtual int Chunk_Type (void) { return W3D_CHUNK_SPHERE; }
- virtual PrototypeClass * Load_W3D(ChunkLoadClass & cload);
- };
- /*
- ** Prototype for Sphere objects
- */
- class SpherePrototypeClass : public W3DMPO, public PrototypeClass
- {
- W3DMPO_GLUE(SpherePrototypeClass)
- public:
- SpherePrototypeClass (void);
- SpherePrototypeClass (SphereRenderObjClass *sphere);
- virtual const char * Get_Name(void) const;
- virtual int Get_Class_ID(void) const;
- virtual RenderObjClass * Create(void);
- virtual void DeleteSelf() { delete this; }
- bool Load (ChunkLoadClass &cload);
- bool Save (ChunkSaveClass &csave);
- protected:
- ~SpherePrototypeClass (void);
- private:
- W3dSphereStruct Definition;
- SphereColorChannelClass ColorChannel;
- SphereAlphaChannelClass AlphaChannel;
- SphereScaleChannelClass ScaleChannel;
- SphereVectorChannelClass VectorChannel;
- };
- /*
- ** Instance of the loader which the asset manager installs
- */
- extern SphereLoaderClass _SphereLoader;
- #endif // SPHEREOBJ_H
- // EOF - sphereobj,h
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