stripoptimizer.h 1.5 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if defined(_MSC_VER)
  19. #pragma once
  20. #endif
  21. #ifndef WW3D2_STRIP_OPTIMIZER_H__
  22. #define WW3D2_STRIP_OPTIMIZER_H__
  23. #include "always.h"
  24. // strip data =
  25. //
  26. // len = number of vertices in strip
  27. // [vertex indices]
  28. // len
  29. // [vertex indices]
  30. // ..
  31. class StripOptimizerClass
  32. {
  33. public:
  34. static int* Stripify(const int* tris, int tri_count); // Outputs a set of strips
  35. static int* Combine_Strips(const int* strips, int strip_count);
  36. static void Optimize_Strip_Order(int* strips, int strip_count); // Sorts strips for optimal access order
  37. static void Optimize_Triangle_Order(int* tris, int triangle_count); // Sorts triangles (three indices each) into near-optimal access order
  38. static int Get_Strip_Index_Count(const int* strips, int strips_count);
  39. };
  40. #endif // WW3D2_STRIP_OPTIMIZER_H__