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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/ww3d2/textdraw.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 3/15/01 3:41p $*
- * *
- * $Revision:: 4 $*
- * *
- *-------------------------------------------------------------------------*/
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef TEXTDRAW_H
- #define TEXTDRAW_H
- #include "always.h"
- #include "dynamesh.h"
- // sgc : wwlib and wwmath contain different rect.h files...
- #include "..\wwmath\rect.h"
- class Font3DInstanceClass;
- /******************************************************************
- **
- ** TextDrawClass
- **
- ** This class provides a simple method to draw 2D text into a scene.
- ** Both strings and individual characters can be drawn to any normalized
- ** screen coordinates ( 0.. 1 ), or any scale/offset.
- ** This class uses a dynamic mesh for all polygon and vertex management
- **
- *******************************************************************/
- class TextDrawClass : public DynamicMeshClass
- {
- public:
- /*
- ** Constructor and Destructor
- */
- TextDrawClass( int max_chars );
- ~TextDrawClass();
- // Set Coordinate Range
- void Set_Coordinate_Ranges( const Vector2 & param_ul, const Vector2 & param_lr,
- const Vector2 & dest_ul, const Vector2 & dest_lr );
- // Reset all polys and verts
- virtual void Reset( void );
- /*
- ** class id of this render object
- */
- virtual int Class_ID(void) const { return CLASSID_TEXTDRAW; }
- /*
- **
- */
- float Get_Width( Font3DInstanceClass *font, const char *message );
- float Get_Char_Width( Font3DInstanceClass *font, const char c );
- float Get_Inter_Char_Width( Font3DInstanceClass *font );
- float Get_Height( Font3DInstanceClass *font, const char *message = "" );
- /*
- ** Print the given char/string with the given font at the given loation in screen pixels
- ** returns the pixel width of the drawn data.
- */
- float Print( Font3DInstanceClass *font, char ch, float screen_x, float screen_y);
- float Print( Font3DInstanceClass *font, const char *message, float screen_x, float screen_y);
- void Set_Text_Color( const Vector3 & color ) { Set_Vertex_Color(color); }
- /*
- ** dump the font image (debuging)
- */
- void Show_Font( Font3DInstanceClass *font, float screen_x, float screen_y );
- void Quad( float x0, float y0, float x1, float y1, float u0 = 0, float v0 = 0, float u1 = 1, float v1 = 1);
- void Quad( const RectClass & rect, const RectClass & uv = RectClass( 0, 0, 1, 1 ) );
- void Line( const Vector2 & a, const Vector2 & b, float width );
- void Line_Ends( const Vector2 & a, const Vector2 & b, float width, float end_percent );
- private:
- Vector3 TextColor;
- VertexMaterialClass *DefaultVertexMaterial;
- ShaderClass DefaultShader;
- Vector2 TranslateScale;
- Vector2 TranslateOffset;
- Vector2 PixelSize;
- };
- #endif // TEXTDRAW_H
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