AudioSaveLoad.h 5.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/WWAudio/AudioSaveLoad.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 6/12/00 4:29p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __AUDIO_SAVE_LOAD_H
  39. #define __AUDIO_SAVE_LOAD_H
  40. #include "saveloadsubsystem.h"
  41. #include "vector.h"
  42. #include "bittype.h"
  43. // Singleton instances
  44. extern class StaticAudioSaveLoadClass _StaticAudioSaveLoadSubsystem;
  45. extern class DynamicAudioSaveLoadClass _DynamicAudioSaveLoadSubsystem;
  46. //////////////////////////////////////////////////////////////////////////
  47. //
  48. // StaticAudioSaveLoadClass
  49. //
  50. //////////////////////////////////////////////////////////////////////////
  51. class StaticAudioSaveLoadClass : public SaveLoadSubSystemClass
  52. {
  53. public:
  54. //////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. //////////////////////////////////////////////////////////////
  57. StaticAudioSaveLoadClass (void) { }
  58. virtual ~StaticAudioSaveLoadClass (void) { }
  59. //////////////////////////////////////////////////////////////
  60. // Public methods
  61. //////////////////////////////////////////////////////////////
  62. // From SaveLoadSubSystemClass
  63. virtual uint32 Chunk_ID (void) const;
  64. protected:
  65. //////////////////////////////////////////////////////////////
  66. // Protected methods
  67. //////////////////////////////////////////////////////////////
  68. virtual bool Contains_Data(void) const;
  69. virtual bool Save (ChunkSaveClass &csave);
  70. virtual bool Load (ChunkLoadClass &cload);
  71. virtual const char* Name() const { return "StaticAudioSaveLoadClass"; }
  72. };
  73. //////////////////////////////////////////////////////////////////////////
  74. //
  75. // DynamicAudioSaveLoadClass
  76. //
  77. //////////////////////////////////////////////////////////////////////////
  78. class DynamicAudioSaveLoadClass : public SaveLoadSubSystemClass
  79. {
  80. public:
  81. //////////////////////////////////////////////////////////////
  82. // Public constructors/destructors
  83. //////////////////////////////////////////////////////////////
  84. DynamicAudioSaveLoadClass (void) { }
  85. virtual ~DynamicAudioSaveLoadClass (void) { }
  86. //////////////////////////////////////////////////////////////
  87. // Public methods
  88. //////////////////////////////////////////////////////////////
  89. // From SaveLoadSubSystemClass
  90. virtual uint32 Chunk_ID (void) const;
  91. protected:
  92. //////////////////////////////////////////////////////////////
  93. // Protected methods
  94. //////////////////////////////////////////////////////////////
  95. virtual bool Contains_Data(void) const;
  96. virtual bool Save (ChunkSaveClass &csave);
  97. virtual bool Load (ChunkLoadClass &cload);
  98. virtual const char* Name() const { return "DynamicAudioSaveLoadClass"; }
  99. //bool Save_Micro_Chunks (ChunkSaveClass &csave);
  100. //bool Load_Micro_Chunks (ChunkLoadClass &cload);
  101. };
  102. #endif //__AUDIO_SAVE_LOAD_H