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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWAudio.h *
- * *
- * $Archive:: /Commando/Code/WWAudio/PriorityVector.h $Modtime:: 7/02/99 11:43a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __PRIORITY_VECTOR_H
- #define __PRIORITY_VECTOR_H
- #include "Vector.H"
- ////////////////////////////////////////////////////////////////////
- //
- // PriorityVectorClass
- //
- ////////////////////////////////////////////////////////////////////
- template<class T>
- class PriorityVectorClass : public DynamicVectorClass<T>
- {
- public:
- virtual bool Process_Head (T &object);
- virtual bool Add_Low (T const &object);
- virtual bool Add_High (T const &object);
- /*PriorityVectorClass<T> & operator= (PriorityVectorClass<T> const & rvalue) {
- DynamicVectorClass<T>::operator= (rvalue);
- return(*t8his);
- }*/
- };
- ////////////////////////////////////////////////////////////////////
- //
- // Process_Head
- //
- ////////////////////////////////////////////////////////////////////
- template <class T>
- __inline bool PriorityVectorClass<T>::Process_Head (T &object)
- {
- bool retval = false;
- if (Vector != NULL) {
-
- // Pass the object back to the caller
- object = Vector[0];
- //
- // Move the head object to the end of the list
- //
- for (int index = 1; index < ActiveCount; index ++) {
- Vector[index - 1] = Vector[index];
- }
- Vector[ActiveCount - 1] = object;
- // Success!
- retval = true;
- }
- return retval;
- }
- ////////////////////////////////////////////////////////////////////
- //
- // Add_Low
- //
- ////////////////////////////////////////////////////////////////////
- template <class T>
- __inline bool PriorityVectorClass<T>::Add_Low (T const &object)
- {
- return DynamicVectorClass<T>::Add (object);
- }
- ////////////////////////////////////////////////////////////////////
- //
- // Add_High
- //
- ////////////////////////////////////////////////////////////////////
- template <class T>
- __inline bool PriorityVectorClass<T>::Add_High (T const &object)
- {
- return DynamicVectorClass<T>::Add_Head (object);
- }
- #endif //__PRIORITY_VECTOR_H
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