SoundChunkIDs.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/WWAudio/SoundChunkIDs.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 3/27/00 5:43p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SOUND_CHUNK_IDS_H
  39. #define __SOUND_CHUNK_IDS_H
  40. #include "saveloadids.h"
  41. #include "definitionclassids.h"
  42. //////////////////////////////////////////////////////////////////////////////////
  43. //
  44. // These are the chunk IDs that serve as 'globally-unique' persist identifiers for
  45. // all persist objects inside the editor. These are used when building the
  46. // PersistFactoryClass's for definitions.
  47. //
  48. //////////////////////////////////////////////////////////////////////////////////
  49. enum
  50. {
  51. CHUNKID_SOUND_DEF = CHUNKID_WWAUDIO_BEGIN,
  52. CHUNKID_AUDIBLE_SOUND,
  53. CHUNKID_FILTERED_SOUND,
  54. CHUNKID_SOUND3D,
  55. CHUNKID_PSEUDO_SOUND3D,
  56. CHUNKID_STATIC_SAVELOAD,
  57. CHUNKID_DYNAMIC_SAVELOAD,
  58. CHUNKID_LOGICALSOUND,
  59. CHUNKID_LOGICALLISTENER
  60. };
  61. //////////////////////////////////////////////////////////////////////////////////
  62. //
  63. // These are the globally-unique class identifiers that the definition system
  64. // uses inside the editor.
  65. //
  66. //////////////////////////////////////////////////////////////////////////////////
  67. enum
  68. {
  69. CLASSID_SOUND_DEF = CLASSID_SOUND,
  70. };
  71. #endif //__SOUND_CHUNK_IDS_H