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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/WWAudio/SoundChunkIDs.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/27/00 5:43p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SOUND_CHUNK_IDS_H
- #define __SOUND_CHUNK_IDS_H
- #include "saveloadids.h"
- #include "definitionclassids.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // These are the chunk IDs that serve as 'globally-unique' persist identifiers for
- // all persist objects inside the editor. These are used when building the
- // PersistFactoryClass's for definitions.
- //
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_SOUND_DEF = CHUNKID_WWAUDIO_BEGIN,
- CHUNKID_AUDIBLE_SOUND,
- CHUNKID_FILTERED_SOUND,
- CHUNKID_SOUND3D,
- CHUNKID_PSEUDO_SOUND3D,
- CHUNKID_STATIC_SAVELOAD,
- CHUNKID_DYNAMIC_SAVELOAD,
- CHUNKID_LOGICALSOUND,
- CHUNKID_LOGICALLISTENER
- };
- //////////////////////////////////////////////////////////////////////////////////
- //
- // These are the globally-unique class identifiers that the definition system
- // uses inside the editor.
- //
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CLASSID_SOUND_DEF = CLASSID_SOUND,
- };
- #endif //__SOUND_CHUNK_IDS_H
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