sound3dhandle.cpp 9.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwaudio *
  23. * *
  24. * $Archive:: /Commando/Code/WWAudio/sound3dhandle.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/23/01 4:54p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "sound3dhandle.h"
  36. #include "audiblesound.h"
  37. //////////////////////////////////////////////////////////////////////
  38. //
  39. // Sound3DHandleClass
  40. //
  41. //////////////////////////////////////////////////////////////////////
  42. Sound3DHandleClass::Sound3DHandleClass (void) :
  43. SampleHandle ((H3DSAMPLE)INVALID_MILES_HANDLE)
  44. {
  45. return ;
  46. }
  47. //////////////////////////////////////////////////////////////////////
  48. //
  49. // ~Sound3DHandleClass
  50. //
  51. //////////////////////////////////////////////////////////////////////
  52. Sound3DHandleClass::~Sound3DHandleClass (void)
  53. {
  54. return ;
  55. }
  56. //////////////////////////////////////////////////////////////////////
  57. //
  58. // Initialize
  59. //
  60. //////////////////////////////////////////////////////////////////////
  61. void
  62. Sound3DHandleClass::Initialize (SoundBufferClass *buffer)
  63. {
  64. SoundHandleClass::Initialize (buffer);
  65. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE && Buffer != NULL) {
  66. //
  67. // Configure the 3D sample
  68. //
  69. U32 success = ::AIL_set_3D_sample_file (SampleHandle, Buffer->Get_Raw_Buffer ());
  70. S32 test1 = 0;
  71. S32 test2 = 0;
  72. Get_Sample_MS_Position (&test1, &test2);
  73. //
  74. // Check for success
  75. //
  76. WWASSERT (success != 0);
  77. if (success == 0) {
  78. WWDEBUG_SAY (("WWAudio: Couldn't set 3d sample file. Reason %s\r\n", ::AIL_last_error ()));
  79. }
  80. }
  81. return ;
  82. }
  83. //////////////////////////////////////////////////////////////////////
  84. //
  85. // Start_Sample
  86. //
  87. //////////////////////////////////////////////////////////////////////
  88. void
  89. Sound3DHandleClass::Start_Sample (void)
  90. {
  91. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  92. ::AIL_start_3D_sample (SampleHandle);
  93. }
  94. return ;
  95. }
  96. //////////////////////////////////////////////////////////////////////
  97. //
  98. // Stop_Sample
  99. //
  100. //////////////////////////////////////////////////////////////////////
  101. void
  102. Sound3DHandleClass::Stop_Sample (void)
  103. {
  104. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  105. ::AIL_stop_3D_sample (SampleHandle);
  106. }
  107. return ;
  108. }
  109. //////////////////////////////////////////////////////////////////////
  110. //
  111. // Resume_Sample
  112. //
  113. //////////////////////////////////////////////////////////////////////
  114. void
  115. Sound3DHandleClass::Resume_Sample (void)
  116. {
  117. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  118. ::AIL_resume_3D_sample (SampleHandle);
  119. }
  120. return ;
  121. }
  122. //////////////////////////////////////////////////////////////////////
  123. //
  124. // End_Sample
  125. //
  126. //////////////////////////////////////////////////////////////////////
  127. void
  128. Sound3DHandleClass::End_Sample (void)
  129. {
  130. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  131. ::AIL_end_3D_sample (SampleHandle);
  132. }
  133. return ;
  134. }
  135. //////////////////////////////////////////////////////////////////////
  136. //
  137. // Set_Sample_Pan
  138. //
  139. //////////////////////////////////////////////////////////////////////
  140. void
  141. Sound3DHandleClass::Set_Sample_Pan (S32 /*pan*/)
  142. {
  143. return ;
  144. }
  145. //////////////////////////////////////////////////////////////////////
  146. //
  147. // Get_Sample_Pan
  148. //
  149. //////////////////////////////////////////////////////////////////////
  150. S32
  151. Sound3DHandleClass::Get_Sample_Pan (void)
  152. {
  153. return 64;
  154. }
  155. //////////////////////////////////////////////////////////////////////
  156. //
  157. // Set_Sample_Volume
  158. //
  159. //////////////////////////////////////////////////////////////////////
  160. void
  161. Sound3DHandleClass::Set_Sample_Volume (S32 volume)
  162. {
  163. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  164. ::AIL_set_3D_sample_volume (SampleHandle, volume);
  165. }
  166. return ;
  167. }
  168. //////////////////////////////////////////////////////////////////////
  169. //
  170. // Get_Sample_Volume
  171. //
  172. //////////////////////////////////////////////////////////////////////
  173. S32
  174. Sound3DHandleClass::Get_Sample_Volume (void)
  175. {
  176. S32 retval = 0;
  177. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  178. retval = ::AIL_3D_sample_volume (SampleHandle);
  179. }
  180. return retval;
  181. }
  182. //////////////////////////////////////////////////////////////////////
  183. //
  184. // Set_Sample_Loop_Count
  185. //
  186. //////////////////////////////////////////////////////////////////////
  187. void
  188. Sound3DHandleClass::Set_Sample_Loop_Count (U32 count)
  189. {
  190. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  191. ::AIL_set_3D_sample_loop_count (SampleHandle, count);
  192. }
  193. return ;
  194. }
  195. //////////////////////////////////////////////////////////////////////
  196. //
  197. // Get_Sample_Loop_Count
  198. //
  199. //////////////////////////////////////////////////////////////////////
  200. U32
  201. Sound3DHandleClass::Get_Sample_Loop_Count (void)
  202. {
  203. U32 retval = 0;
  204. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  205. retval = ::AIL_3D_sample_loop_count (SampleHandle);
  206. }
  207. return retval;
  208. }
  209. //////////////////////////////////////////////////////////////////////
  210. //
  211. // Set_Sample_MS_Position
  212. //
  213. //////////////////////////////////////////////////////////////////////
  214. void
  215. Sound3DHandleClass::Set_Sample_MS_Position (U32 ms)
  216. {
  217. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  218. WWASSERT (Buffer != NULL);
  219. U32 bytes_per_sec = (Buffer->Get_Rate () * Buffer->Get_Bits ()) >> 3;
  220. U32 bytes = (ms * bytes_per_sec) / 1000;
  221. bytes += (bytes & 1);
  222. ::AIL_set_3D_sample_offset (SampleHandle, bytes);
  223. }
  224. return ;
  225. }
  226. //////////////////////////////////////////////////////////////////////
  227. //
  228. // Get_Sample_MS_Position
  229. //
  230. //////////////////////////////////////////////////////////////////////
  231. void
  232. Sound3DHandleClass::Get_Sample_MS_Position (S32 *len, S32 *pos)
  233. {
  234. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  235. WWASSERT (Buffer != NULL);
  236. if (pos != NULL) {
  237. U32 bytes = ::AIL_3D_sample_offset (SampleHandle);
  238. U32 bytes_per_sec = (Buffer->Get_Rate () * Buffer->Get_Bits ()) >> 3;
  239. U32 ms = (bytes * 1000) / bytes_per_sec;
  240. (*pos) = ms;
  241. }
  242. if (len != NULL) {
  243. U32 bytes = ::AIL_3D_sample_length (SampleHandle);
  244. U32 bytes_per_sec = (Buffer->Get_Rate () * Buffer->Get_Bits ()) >> 3;
  245. U32 ms = (bytes * 1000) / bytes_per_sec;
  246. (*len) = ms;
  247. }
  248. }
  249. return ;
  250. }
  251. //////////////////////////////////////////////////////////////////////
  252. //
  253. // Set_Sample_User_Data
  254. //
  255. //////////////////////////////////////////////////////////////////////
  256. void
  257. Sound3DHandleClass::Set_Sample_User_Data (S32 i, U32 val)
  258. {
  259. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  260. ::AIL_set_3D_object_user_data (SampleHandle, i, val);
  261. }
  262. return ;
  263. }
  264. //////////////////////////////////////////////////////////////////////
  265. //
  266. // Get_Sample_User_Data
  267. //
  268. //////////////////////////////////////////////////////////////////////
  269. U32
  270. Sound3DHandleClass::Get_Sample_User_Data (S32 i)
  271. {
  272. U32 retval = 0;
  273. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  274. retval = AIL_3D_object_user_data (SampleHandle, i);
  275. }
  276. return retval;
  277. }
  278. //////////////////////////////////////////////////////////////////////
  279. //
  280. // Get_Sample_Playback_Rate
  281. //
  282. //////////////////////////////////////////////////////////////////////
  283. S32
  284. Sound3DHandleClass::Get_Sample_Playback_Rate (void)
  285. {
  286. S32 retval = 0;
  287. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  288. retval = ::AIL_3D_sample_playback_rate (SampleHandle);
  289. }
  290. return retval;
  291. }
  292. //////////////////////////////////////////////////////////////////////
  293. //
  294. // Set_Sample_Playback_Rate
  295. //
  296. //////////////////////////////////////////////////////////////////////
  297. void
  298. Sound3DHandleClass::Set_Sample_Playback_Rate (S32 rate)
  299. {
  300. if (SampleHandle != (H3DSAMPLE)INVALID_MILES_HANDLE) {
  301. ::AIL_set_3D_sample_playback_rate (SampleHandle, rate);
  302. }
  303. return ;
  304. }
  305. //////////////////////////////////////////////////////////////////////
  306. //
  307. // Set_Miles_Handle
  308. //
  309. //////////////////////////////////////////////////////////////////////
  310. void
  311. Sound3DHandleClass::Set_Miles_Handle (uint32 handle)
  312. {
  313. WWASSERT (SampleHandle == (H3DSAMPLE)INVALID_MILES_HANDLE);
  314. SampleHandle = (H3DSAMPLE)handle;
  315. return ;
  316. }