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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwaudio *
- * *
- * $Archive:: /Commando/Code/WWAudio/soundhandle.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/13/01 12:18p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "soundhandle.h"
- #include "threads.h"
- //////////////////////////////////////////////////////////////////////
- //
- // SoundHandleClass
- //
- //////////////////////////////////////////////////////////////////////
- SoundHandleClass::SoundHandleClass (void) :
- Buffer (NULL)
- {
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ~SoundHandleClass
- //
- //////////////////////////////////////////////////////////////////////
- SoundHandleClass::~SoundHandleClass (void)
- {
- //
- // Delay the release of the buffer (fixes a sync bug
- // with Miles internals).
- //
- if (Buffer != NULL) {
- WWAudioThreadsClass::Add_Delayed_Release_Object (Buffer);
- Buffer = NULL;
- }
- return ;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- //////////////////////////////////////////////////////////////////////
- void
- SoundHandleClass::Initialize (SoundBufferClass *buffer)
- {
- REF_PTR_SET (Buffer, buffer);
- return ;
- }
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