soundhandle.cpp 3.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwaudio *
  23. * *
  24. * $Archive:: /Commando/Code/WWAudio/soundhandle.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/13/01 12:18p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "soundhandle.h"
  36. #include "threads.h"
  37. //////////////////////////////////////////////////////////////////////
  38. //
  39. // SoundHandleClass
  40. //
  41. //////////////////////////////////////////////////////////////////////
  42. SoundHandleClass::SoundHandleClass (void) :
  43. Buffer (NULL)
  44. {
  45. return ;
  46. }
  47. //////////////////////////////////////////////////////////////////////
  48. //
  49. // ~SoundHandleClass
  50. //
  51. //////////////////////////////////////////////////////////////////////
  52. SoundHandleClass::~SoundHandleClass (void)
  53. {
  54. //
  55. // Delay the release of the buffer (fixes a sync bug
  56. // with Miles internals).
  57. //
  58. if (Buffer != NULL) {
  59. WWAudioThreadsClass::Add_Delayed_Release_Object (Buffer);
  60. Buffer = NULL;
  61. }
  62. return ;
  63. }
  64. //////////////////////////////////////////////////////////////////////
  65. //
  66. // Initialize
  67. //
  68. //////////////////////////////////////////////////////////////////////
  69. void
  70. SoundHandleClass::Initialize (SoundBufferClass *buffer)
  71. {
  72. REF_PTR_SET (Buffer, buffer);
  73. return ;
  74. }