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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // DownloadDebug.h
- #ifndef __DOWNLOADDEBUG_H_
- #define __DOWNLOADDEBUG_H_
- // BGC 3/27/03 - added this for disabling debug logging for "release" worldbuilder.
- // uncomment this line to remove logging from game spy code.
- //#define DISABLE_DEBUG_LOGGING
- #if defined(NDEBUG) || defined(DISABLE_DEBUG_LOGGING)
- #define DEBUG_LOG(exp) ((void)0)
- #else
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include <stdarg.h>
- extern void DebugCrash( const char *fmt, ... );
- extern void DebugLog( const char *fmt, ... );
- /*
- Yeah, it's a sleazy global, since we can't reasonably add
- any args to DebugCrash due to the varargs nature of it.
- We'll just let it slide in this case...
- */
- extern char* TheCurrentIgnoreCrashPtr;
- #define DEBUG_CRASH(m) \
- do { \
- { \
- static char ignoreCrash = 0; \
- if (!ignoreCrash) { \
- TheCurrentIgnoreCrashPtr = &ignoreCrash; \
- DebugCrash m ; \
- TheCurrentIgnoreCrashPtr = NULL; \
- } \
- } \
- } while (0)
- #define DEBUG_LOG(x) do { DebugLog x; } while (0)
- #define DEBUG_ASSERTCRASH(c, m) do { { if (!(c)) DEBUG_CRASH(m); } } while (0)
- #ifdef __cplusplus
- }
- #endif
- #endif // NDEBUG
- #endif //__DOWNLOADDEBUG_H_
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