BUFF.H 3.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /G/wwlib/BUFF.H $*
  25. * *
  26. * $Author:: Eric_c $*
  27. * *
  28. * $Modtime:: 4/02/99 11:59a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if _MSC_VER >= 1000
  36. #pragma once
  37. #endif // _MSC_VER >= 1000
  38. #ifndef CCBUFF_H
  39. #define CCBUFF_H
  40. /*
  41. ** The "bool" integral type was defined by the C++ committee in
  42. ** November of '94. Until the compiler supports this, use the following
  43. ** definition.
  44. */
  45. #include "bool.h"
  46. /*
  47. ** A general purpose buffer pointer handler object. It holds not only the pointer to the
  48. ** buffer, but its size as well. By using this class instead of separate pointer and size
  49. ** values, function interfaces and algorithms become simpler to manage and understand.
  50. */
  51. class Buffer {
  52. public:
  53. Buffer(char * ptr, long size=0);
  54. Buffer(void * ptr=0, long size=0);
  55. Buffer(void const * ptr, long size=0);
  56. Buffer(long size);
  57. Buffer(Buffer const & buffer);
  58. ~Buffer(void);
  59. Buffer & operator = (Buffer const & buffer);
  60. operator void * (void) const {return(BufferPtr);}
  61. operator char * (void) const {return((char *)BufferPtr);}
  62. void Reset(void);
  63. void * Get_Buffer(void) const {return(BufferPtr);}
  64. long Get_Size(void) const {return(Size);}
  65. bool Is_Valid(void) const {return(BufferPtr != 0);}
  66. protected:
  67. /*
  68. ** Pointer to the buffer memory.
  69. */
  70. void * BufferPtr;
  71. /*
  72. ** The size of the buffer memory.
  73. */
  74. long Size;
  75. /*
  76. ** Was the buffer allocated by this class? If so, then this class
  77. ** will be responsible for freeing the buffer.
  78. */
  79. bool IsAllocated;
  80. };
  81. #endif