Signaler.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. * $Archive: /Commando/Code/wwlib/Signaler.h $
  22. *
  23. * DESCRIPTION
  24. *
  25. * PROGRAMMER
  26. * $Author: Denzil_l $
  27. *
  28. * VERSION INFO
  29. * $Modtime: 8/17/01 7:08p $
  30. * $Revision: 3 $
  31. *
  32. ******************************************************************************/
  33. #ifndef __SIGNALER_H__
  34. #define __SIGNALER_H__
  35. template<typename T> class Signaler
  36. {
  37. public:
  38. void SignalMe(Signaler<T>& target)
  39. {if (mConnection != &target) {Disconnect(); Connect(target); target.Connect(*this);}}
  40. void StopSignaling(Signaler<T>& target)
  41. {if (mConnection == &target) {Disconnect();}}
  42. void SendSignal(T& signal)
  43. {if (mConnection) {mConnection->ReceiveSignal(signal);}}
  44. virtual void ReceiveSignal(T&)
  45. {}
  46. virtual void SignalDropped(Signaler<T>& signaler)
  47. {mConnection = NULL;}
  48. protected:
  49. Signaler() :
  50. mConnection(NULL)
  51. {}
  52. virtual ~Signaler()
  53. {Disconnect();}
  54. void Connect(Signaler<T>& source)
  55. {mConnection = &source;}
  56. void Disconnect(void)
  57. {if (mConnection) {mConnection->SignalDropped(*this);} mConnection = NULL;}
  58. // Prevent copy and assignment
  59. Signaler(const Signaler&);
  60. const Signaler& operator=(const Signaler&);
  61. private:
  62. Signaler<T>* mConnection;
  63. };
  64. #endif // __SIGNALER_H__