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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef MUTEX_H
- #define MUTEX_H
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #include "always.h"
- // Always use mutex or critical section when accessing the same data from multiple threads!
- // ----------------------------------------------------------------------------
- //
- // Mutex class is an expensive way of synchronization! Use critical sections
- // (below) for all synchronization. Use mutexes for inter-process locking.
- //
- // ----------------------------------------------------------------------------
- class MutexClass
- {
- void* handle;
- unsigned locked;
- // Lock and unlock are private so that you can't use them directly. Use LockClass as a sentry instead!
- // Lock returns true if lock was succesful, false otherwise
- bool Lock(int time);
- void Unlock();
- public:
- // Name can (and usually should) be NULL. Use name only if you wish to create a globally unique mutex
- MutexClass(const char* name = NULL);
- ~MutexClass();
- enum {
- WAIT_INFINITE=-1
- };
- class LockClass
- {
- MutexClass& mutex;
- bool failed;
- public:
- // In order to lock a mutex create a local instance of LockClass with mutex as a parameter.
- // Time is in milliseconds, INFINITE means infinite wait.
- LockClass(MutexClass& m, int time=MutexClass::WAIT_INFINITE);
- ~LockClass();
- // Returns true if the lock failed
- bool Failed() { return failed; }
- private:
- LockClass &operator=(const LockClass&) { return(*this); }
- };
- friend class LockClass;
- };
- // ----------------------------------------------------------------------------
- //
- // Critical sections are faster than mutex classes and they should be used
- // for all synchronization.
- //
- // ----------------------------------------------------------------------------
- class CriticalSectionClass
- {
- void* handle;
- unsigned locked;
- // Lock and unlock are private so that you can't use them directly. Use LockClass as a sentry instead!
- void Lock();
- void Unlock();
- public:
- // Name can (and usually should) be NULL. Use name only if you wish to create a globally unique mutex
- CriticalSectionClass();
- ~CriticalSectionClass();
- class LockClass
- {
- CriticalSectionClass& CriticalSection;
- public:
- // In order to lock a mutex create a local instance of LockClass with mutex as a parameter.
- // Time is in milliseconds, INFINITE means infinite wait.
- LockClass(CriticalSectionClass& c);
- ~LockClass();
- private:
- LockClass &operator=(const LockClass&) { return(*this); }
- };
- friend class LockClass;
- };
- #endif
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