rndstrng.cpp 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/wwlib/rndstrng.cpp $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 2/08/00 10:59a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  34. #include "rndstrng.h"
  35. #include "wwstring.h"
  36. /*
  37. **
  38. */
  39. RandomStringClass::RandomStringClass( void )
  40. {
  41. }
  42. RandomStringClass::~RandomStringClass( void )
  43. {
  44. while ( Strings.Count() ) {
  45. delete Strings[ 0 ];
  46. Strings.Delete( 0 );
  47. }
  48. }
  49. void RandomStringClass::Add_String( const char * str )
  50. {
  51. StringClass * string = W3DNEW StringClass( str );
  52. Strings.Add( string );
  53. }
  54. const char * RandomStringClass::Get_String( void )
  55. {
  56. if ( Strings.Count() == 0 ) {
  57. return NULL;
  58. }
  59. unsigned int index = Randomizer();
  60. index %= Strings.Count();
  61. return *Strings[index];
  62. }