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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/wwlib/systimer.cpp $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 12/09/01 6:11p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "systimer.h"
- SysTimeClass SystemTime;
- /***********************************************************************************************
- * SysTimeClass::SysTimeClass -- default constructor, sets resolution *
- * *
- * *
- * *
- * INPUT: Nothing *
- * *
- * OUTPUT: Nothing *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 01/04/2003 : Created by Mark Wilczynski (EAP) *
- *=============================================================================================*/
- SysTimeClass::SysTimeClass(void)
- {
- //tell windows we need single ms precision.
- timeBeginPeriod(1);
- }
- /***********************************************************************************************
- * SysTimeClass::~SysTimeClass -- default destructor, resets resolution *
- * *
- * *
- * *
- * INPUT: Nothing *
- * *
- * OUTPUT: Nothing *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 01/04/2003 : Created by Mark Wilczynski (EAP) *
- *=============================================================================================*/
- SysTimeClass::~SysTimeClass(void)
- {
- //tell windows we need single ms precision.
- timeEndPeriod(1);
- }
- /***********************************************************************************************
- * SysTimeClass::Reset -- Reset class to good state *
- * *
- * *
- * *
- * INPUT: Nothing *
- * *
- * OUTPUT: Nothing *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 12/9/2001 5:51PM ST : Created *
- *=============================================================================================*/
- void SysTimeClass::Reset(void)
- {
- StartTime = timeGetTime();
- WrapAdd = 0 - StartTime;
- }
- /***********************************************************************************************
- * SysTimeClass::Is_Getting_Late -- Are we running out of timer time? *
- * *
- * *
- * *
- * INPUT: Nothing *
- * *
- * OUTPUT: Nothing *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 12/9/2001 6:04PM ST : Created *
- *=============================================================================================*/
- bool SysTimeClass::Is_Getting_Late(void)
- {
- /*
- ** Even though the timers are all unsigned so we have a max time of 0xffffffff the game casts it to int in various places
- ** so it's safer to assume a signed max value.
- */
- if (Get() > 0x6fffffff) {
- return(true);
- }
- return(false);
- }
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