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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/colmath.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 3/16/00 2:19p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "colmath.h"
- const float CollisionMath::COINCIDENCE_EPSILON = 0.000001f;
- CollisionMath::ColmathStatsStruct CollisionMath::Stats;
- CollisionMath::ColmathStatsStruct::ColmathStatsStruct(void)
- {
- Reset();
- }
- void CollisionMath::ColmathStatsStruct::Reset(void)
- {
- TotalCollisionCount = 0;
- TotalCollisionHitCount = 0;
-
- CollisionRayTriCount = 0;
- CollisionRayTriHitCount = 0;
- CollisionAABoxTriCount = 0;
- CollisionAABoxTriHitCount = 0;
- CollisionAABoxAABoxCount = 0;
- CollisionAABoxAABoxHitCount = 0;
- CollisionOBBoxTriCount = 0;
- CollisionOBBoxTriHitCount = 0;
- CollisionOBBoxAABoxCount = 0;
- CollisionOBBoxAABoxHitCount = 0;
- CollisionOBBoxOBBoxCount = 0;
- CollisionOBBoxOBBoxHitCount = 0;
- }
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