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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/colmathplane.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 3/29/00 4:42p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * get_far_extent -- gets extents of a box projected onto an axis *
- * CollisionMath::Overlap_Test -- Tests overlap between a plane and a point *
- * CollisionMath::Overlap_Test -- Tests overlap between a plane and an AABox *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef COLMATHPLANE_H
- #define COLMATHPLANE_H
- #include "always.h"
- #include "plane.h"
- #include "aabox.h"
- /*
- ** Inline collision functions dealing with planes
- ** This module is meant to be included only in .CPP files after you include colmath.h
- ** It is not automatically included in order to reduce file dependencies...
- */
- /***********************************************************************************************
- * get_far_extent -- gets extents of a box projected onto an axis *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/29/2000 gth : Created. *
- *=============================================================================================*/
- inline void get_far_extent(const Vector3 & normal,const Vector3 & extent,Vector3 * posfarpt)
- {
- if (WWMath::Fast_Is_Float_Positive(normal.X)) {
- posfarpt->X = extent.X;
- } else {
- posfarpt->X = -extent.X;
- }
- if (WWMath::Fast_Is_Float_Positive(normal.Y)) {
- posfarpt->Y = extent.Y;
- } else {
- posfarpt->Y = -extent.Y;
- }
- if (WWMath::Fast_Is_Float_Positive(normal.Z)) {
- posfarpt->Z = extent.Z;
- } else {
- posfarpt->Z = -extent.Z;
- }
- }
- /***********************************************************************************************
- * CollisionMath::Overlap_Test -- Tests overlap between a plane and a point *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/29/2000 gth : Created. *
- *=============================================================================================*/
- inline
- CollisionMath::OverlapType
- CollisionMath::Overlap_Test(const PlaneClass & plane,const Vector3 & point)
- {
- float delta = Vector3::Dot_Product(point,plane.N) - plane.D;
- if (delta > COINCIDENCE_EPSILON) {
- return POS;
- }
- if (delta < -COINCIDENCE_EPSILON) {
- return NEG;
- }
- return ON;
- }
- /***********************************************************************************************
- * CollisionMath::Overlap_Test -- Tests overlap between a plane and an AABox *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/29/2000 gth : Created. *
- *=============================================================================================*/
- inline
- CollisionMath::OverlapType
- CollisionMath::Overlap_Test(const PlaneClass & plane,const AABoxClass & box)
- {
- // First, we determine the the near and far points of the box in the
- // direction of the plane normal
- Vector3 posfarpt;
- Vector3 negfarpt;
- get_far_extent(plane.N,box.Extent,&posfarpt);
-
- negfarpt = -posfarpt;
- posfarpt += box.Center;
- negfarpt += box.Center;
- if (Overlap_Test(plane,negfarpt) == POS) {
- return POS;
- }
- if (Overlap_Test(plane,posfarpt) == NEG) {
- return NEG;
- }
- return BOTH;
- }
- #endif
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