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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/matrix4.cpp $*
- * *
- * Author:: Greg_h *
- * *
- * $Modtime:: 11/13/99 10:50a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Matrix4::Multiply -- Multiply two Matrix4's together *
- * Matrix4::Multiply -- Multiply a Matrix3D * Matrix4 *
- * Matrix4::Multiply -- Multiply a Matrix4 * Matrix3D *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "matrix4.h"
- #include <assert.h>
- /***********************************************************************************************
- * Matrix4::Multiply -- Multiply two Matrix4's together *
- * *
- * INPUT: *
- * a - first operand *
- * b - second operand *
- * res - pointer to matrix to store the result in (must not point to a or b) *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 11/13/99 gth : Created. *
- *=============================================================================================*/
- void Matrix4::Multiply(const Matrix4 &a,const Matrix4 &b,Matrix4 * res)
- {
- assert(res != &a);
- assert(res != &b);
- #define ROWCOL(i,j) a[i][0]*b[0][j] + a[i][1]*b[1][j] + a[i][2]*b[2][j] + a[i][3]*b[3][j]
- (*res)[0][0] = ROWCOL(0,0);
- (*res)[0][1] = ROWCOL(0,1);
- (*res)[0][2] = ROWCOL(0,2);
- (*res)[0][3] = ROWCOL(0,3);
- (*res)[1][0] = ROWCOL(1,0);
- (*res)[1][1] = ROWCOL(1,1);
- (*res)[1][2] = ROWCOL(1,2);
- (*res)[1][3] = ROWCOL(1,3);
- (*res)[2][0] = ROWCOL(2,0);
- (*res)[2][1] = ROWCOL(2,1);
- (*res)[2][2] = ROWCOL(2,2);
- (*res)[2][3] = ROWCOL(2,3);
- (*res)[3][0] = ROWCOL(3,0);
- (*res)[3][1] = ROWCOL(3,1);
- (*res)[3][2] = ROWCOL(3,2);
- (*res)[3][3] = ROWCOL(3,3);
- #undef ROWCOL
- }
- /***********************************************************************************************
- * Matrix4::Multiply -- Multiply a Matrix3D * Matrix4 *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 11/13/99 gth : Created. *
- *=============================================================================================*/
- void Matrix4::Multiply(const Matrix3D &a,const Matrix4 &b,Matrix4 * res)
- {
- assert(res != &b);
- #define ROWCOL(i,j) a[i][0]*b[0][j] + a[i][1]*b[1][j] + a[i][2]*b[2][j] + a[i][3]*b[3][j]
- (*res)[0][0] = ROWCOL(0,0);
- (*res)[0][1] = ROWCOL(0,1);
- (*res)[0][2] = ROWCOL(0,2);
- (*res)[0][3] = ROWCOL(0,3);
- (*res)[1][0] = ROWCOL(1,0);
- (*res)[1][1] = ROWCOL(1,1);
- (*res)[1][2] = ROWCOL(1,2);
- (*res)[1][3] = ROWCOL(1,3);
- (*res)[2][0] = ROWCOL(2,0);
- (*res)[2][1] = ROWCOL(2,1);
- (*res)[2][2] = ROWCOL(2,2);
- (*res)[2][3] = ROWCOL(2,3);
- (*res)[3][0] = b[3][0]; // last row of a is 0,0,0,1
- (*res)[3][1] = b[3][1]; // this leaves the last row of b unchanged
- (*res)[3][2] = b[3][2];
- (*res)[3][3] = b[3][3];
- #undef ROWCOL
- }
- /***********************************************************************************************
- * Matrix4::Multiply -- Multiply a Matrix4 * Matrix3D *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- *=============================================================================================*/
- void Matrix4::Multiply(const Matrix4 & a,const Matrix3D & b,Matrix4 * res)
- {
- assert(res != &a);
-
- // ROWCOL multiplies a row of 'a' by one of the first three columns of 'b' (4th entry in b is zero)
- // ROWCOL4 multiplies a row of 'a' by the fourth column of 'b' (4th entry in b is one)
- #define ROWCOL(i,j) a[i][0]*b[0][j] + a[i][1]*b[1][j] + a[i][2]*b[2][j]
- #define ROWCOL4(i,j) a[i][0]*b[0][j] + a[i][1]*b[1][j] + a[i][2]*b[2][j] + a[i][3]
- (*res)[0][0] = ROWCOL(0,0);
- (*res)[0][1] = ROWCOL(0,1);
- (*res)[0][2] = ROWCOL(0,2);
- (*res)[0][3] = ROWCOL4(0,3);
- (*res)[1][0] = ROWCOL(1,0);
- (*res)[1][1] = ROWCOL(1,1);
- (*res)[1][2] = ROWCOL(1,2);
- (*res)[1][3] = ROWCOL4(1,3);
- (*res)[2][0] = ROWCOL(2,0);
- (*res)[2][1] = ROWCOL(2,1);
- (*res)[2][2] = ROWCOL(2,2);
- (*res)[2][3] = ROWCOL4(2,3);
- (*res)[3][0] = ROWCOL(3,0);
- (*res)[3][1] = ROWCOL(3,1);
- (*res)[3][2] = ROWCOL(3,2);
- (*res)[3][3] = ROWCOL4(3,3);
- #undef ROWCOL
- #undef ROWCOL4
- }
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