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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/vector2i.h $*
- * *
- * Author:: Eric Cosky *
- * *
- * $Modtime:: 5/10/01 11:37p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef VECTOR2I_H
- #define VECTOR2I_H
- #include "always.h"
- class Vector2i
- {
- public:
- int I;
- int J;
- WWINLINE Vector2i(void);
- WWINLINE Vector2i(int i,int j);
-
- WWINLINE void Set(int i, int j);
- WWINLINE void Swap(Vector2i & other);
- WWINLINE bool operator== (const Vector2i & v) const;
- WWINLINE bool operator!= (const Vector2i& v) const;
- WWINLINE const int& operator[] (int n) const;
- WWINLINE int& operator[] (int n);
- };
- WWINLINE Vector2i::Vector2i(void)
- {
- }
- WWINLINE Vector2i::Vector2i(int i,int j)
- {
- I = i; J = j;
- }
- WWINLINE bool Vector2i::operator == (const Vector2i & v) const
- {
- return (I == v.I && J == v.J );
- }
- WWINLINE bool Vector2i::operator != (const Vector2i& v) const
- {
- return !(I == v.I && J == v.J);
- }
- WWINLINE const int& Vector2i::operator[] (int n) const
- {
- return ((int*)this)[n];
- }
- WWINLINE int& Vector2i::operator[] (int n)
- {
- return ((int*)this)[n];
- }
- WWINLINE void Vector2i::Set(int i, int j) { I = i; J = j; }
- WWINLINE void Vector2i::Swap(Vector2i & other)
- {
- // this could use MMX..
- I ^= other.I;
- other.I ^= I;
- I ^= other.I;
- J ^= other.J;
- other.J ^= J;
- J ^= other.J;
- }
- #endif
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