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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/definitionclassids.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/03/00 5:44p $*
- * *
- * $Revision:: 15 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DEFINITION_CLASS_ID_H
- #define __DEFINITION_CLASS_ID_H
- #include "always.h"
- #include "bittype.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Constants
- //
- //////////////////////////////////////////////////////////////////////////////////
- const int DEF_CLASSID_START = 0x00001000;
- const int DEF_CLASSID_RANGE = 0x00001000;
- #define NEXT_SUPER_CLASSID(n) DEF_CLASSID_START + (n * DEF_CLASSID_RANGE)
- //////////////////////////////////////////////////////////////////////////////////
- //
- // DefinitionClassID
- //
- // Note: The following enum should contain ALL of the class ids for
- // definitions in the entire system (to guarantee they are unique). Each
- // super-class is allocated a range of class ids. Use the
- // SuperClassID_From_ClassID function to determine which super class
- // a particular class id belongs to.
- //
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CLASSID_TERRAIN = NEXT_SUPER_CLASSID(0),
- CLASSID_TILE = NEXT_SUPER_CLASSID(1),
- CLASSID_GAME_OBJECTS = NEXT_SUPER_CLASSID(2),
- CLASSID_LIGHT = NEXT_SUPER_CLASSID(3),
- CLASSID_SOUND = NEXT_SUPER_CLASSID(4),
- CLASSID_WAYPATH = NEXT_SUPER_CLASSID(5),
- CLASSID_ZONE = NEXT_SUPER_CLASSID(6),
- CLASSID_TRANSITION = NEXT_SUPER_CLASSID(7),
- CLASSID_PHYSICS = NEXT_SUPER_CLASSID(8),
- CLASSID_EDITOR_OBJECTS = NEXT_SUPER_CLASSID(9),
- CLASSID_MUNITIONS = NEXT_SUPER_CLASSID(10),
- CLASSID_DUMMY_OBJECTS = NEXT_SUPER_CLASSID(11),
- CLASSID_BUILDINGS = NEXT_SUPER_CLASSID(12),
- CLASSID_TWIDDLERS = NEXT_SUPER_CLASSID(13),
- CLASSID_GLOBAL_SETTINGS = NEXT_SUPER_CLASSID(14),
- };
- //////////////////////////////////////////////////////////////////////////////////
- //
- // SuperClassID_From_ClassID
- //
- //////////////////////////////////////////////////////////////////////////////////
- inline uint32
- SuperClassID_From_ClassID (uint32 class_id)
- {
- //
- // Which id-range does it fall under?
- //
- int delta = class_id - DEF_CLASSID_START;
- int num_ranges = delta / DEF_CLASSID_RANGE;
- return DEF_CLASSID_START + (num_ranges * DEF_CLASSID_RANGE);
- }
- #endif //__DEFINITION_CLASS_ID_H
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