persist.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSaveLoad *
  23. * *
  24. * $Archive:: /Commando/Code/wwsaveload/persist.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 5/04/01 8:42p $*
  29. * *
  30. * $Revision:: 13 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef PERSIST_H
  39. #define PERSIST_H
  40. #include "always.h"
  41. #include "refcount.h"
  42. #include "postloadable.h"
  43. class PersistFactoryClass;
  44. class ChunkSaveClass;
  45. class ChunkLoadClass;
  46. //////////////////////////////////////////////////////////////////////////////////
  47. //
  48. // PersistClass
  49. //
  50. // PersistClass defines the interface for an object to the save load system.
  51. // Each concrete derived type of PersistClass must have an associated
  52. // PersistFactoryClass that basically maps a chunk_id to a constructor,
  53. // a save function, a load function, and a on_post_load function (taken from
  54. // PostLoadableClass )
  55. //
  56. //////////////////////////////////////////////////////////////////////////////////
  57. class PersistClass : public PostLoadableClass
  58. {
  59. public:
  60. virtual const PersistFactoryClass & Get_Factory (void) const = 0;
  61. virtual bool Save (ChunkSaveClass &csave) { return true; }
  62. virtual bool Load (ChunkLoadClass &cload) { return true; }
  63. };
  64. #endif