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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSaveLoad *
- * *
- * $Archive:: /Commando/Code/wwsaveload/persist.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 5/04/01 8:42p $*
- * *
- * $Revision:: 13 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef PERSIST_H
- #define PERSIST_H
- #include "always.h"
- #include "refcount.h"
- #include "postloadable.h"
- class PersistFactoryClass;
- class ChunkSaveClass;
- class ChunkLoadClass;
- //////////////////////////////////////////////////////////////////////////////////
- //
- // PersistClass
- //
- // PersistClass defines the interface for an object to the save load system.
- // Each concrete derived type of PersistClass must have an associated
- // PersistFactoryClass that basically maps a chunk_id to a constructor,
- // a save function, a load function, and a on_post_load function (taken from
- // PostLoadableClass )
- //
- //////////////////////////////////////////////////////////////////////////////////
- class PersistClass : public PostLoadableClass
- {
- public:
- virtual const PersistFactoryClass & Get_Factory (void) const = 0;
- virtual bool Save (ChunkSaveClass &csave) { return true; }
- virtual bool Load (ChunkLoadClass &cload) { return true; }
- };
- #endif
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