postloadable.h 3.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSaveLoad *
  23. * *
  24. * $Archive:: /Commando/Code/wwsaveload/postloadable.h $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 5/09/01 11:46a $*
  31. * *
  32. * $Revision:: 3 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #ifndef POSTLOADABLE_H
  38. #define POSTLOADABLE_H
  39. //////////////////////////////////////////////////////////////////////////////////
  40. //
  41. // PostLoadableClass
  42. //
  43. // PostLoadableClass allows a lower level for non-Persist objects to On_Post_Load
  44. // without requiring Get_Factory or other requirements of PersistClass. Objects
  45. // derived from this class can be added to the post-load list in the SaveLoadSystem
  46. //
  47. //////////////////////////////////////////////////////////////////////////////////
  48. class PostLoadableClass
  49. {
  50. public:
  51. PostLoadableClass(void) : IsPostLoadRegistered(false) { }
  52. virtual ~PostLoadableClass(void) { }
  53. virtual void On_Post_Load (void) { }
  54. bool Is_Post_Load_Registered(void) { return IsPostLoadRegistered; }
  55. void Set_Post_Load_Registered(bool onoff) { IsPostLoadRegistered = onoff; }
  56. private:
  57. bool IsPostLoadRegistered;
  58. };
  59. #endif