WinMain.h 1.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: WinMain.h ////////////////////////////////////////////////////////////
  24. //
  25. // Header for entry point for Win32 application
  26. //
  27. // Author: Colin Day, April 2001
  28. //
  29. ///////////////////////////////////////////////////////////////////////////////
  30. #ifndef __WINMAIN_H_
  31. #define __WINMAIN_H_
  32. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  33. #include <windows.h>
  34. // USER INCLUDES //////////////////////////////////////////////////////////////
  35. #include "Win32Device/GameClient/Win32Mouse.h"
  36. // EXTERNAL ///////////////////////////////////////////////////////////////////
  37. extern HINSTANCE ApplicationHInstance; ///< our application instance
  38. extern HWND ApplicationHWnd; ///< our application window handle
  39. extern Win32Mouse *TheWin32Mouse; ///< global for win32 mouse only!
  40. #endif // end __WINMAIN_H_