RTS.dsp 24 KB

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  1. # Microsoft Developer Studio Project File - Name="RTS" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=RTS - Win32 Internal
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  18. !MESSAGE "RTS - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "RTS - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "RTS - Win32 Internal" (based on "Win32 (x86) Application")
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  26. CPP=cl.exe
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  29. !IF "$(CFG)" == "RTS - Win32 Release"
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  52. # ADD LINK32 Benchmark.lib WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTS.pdb" /map:"..\Run\RTS.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\Run\RTS.exe" /libpath:"..\..\GameEngine" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib" /libpath:"GameEngine"
  53. # SUBTRACT LINK32 /pdb:none
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  66. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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  76. # ADD LINK32 BenchmarkD.lib WW3D2Debug.lib WWDebugDebug.lib WWUtilDebug.lib WWLibDebug.lib WWMathDebug.lib GameEngineDebug.lib GameEngineDeviceDebug.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTSD.pdb" /map:"..\Run\RTSD.map" /debug /machine:I386 /nodefaultlib:"libcd.lib" /out:"..\Run\RTSD.exe" /libpath:"GameEngine" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib"
  77. # SUBTRACT LINK32 /pdb:none
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  90. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  91. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /I "Libraries\Include" /I "GameEngine\Include" /I "gameenginedevice\Include" /I "Libraries\Source\WWVegas" /I "Libraries\Source\WWVegas\WWLib" /I "Libraries\Source\WWVegas\WWMath" /I "Libraries\Source\WWVegas\WWDebug" /I "Libraries\Source\WWVegas\WWSaveLoad" /I "Libraries\Source\WWVegas\WW3D2" /I "Libraries\Include\Granny" /D "NDEBUG" /D "_INTERNAL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /Fr /YX /FD /c
  92. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  93. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  94. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  95. # ADD RSC /l 0x409 /d "NDEBUG"
  96. BSC32=bscmake.exe
  97. # ADD BASE BSC32 /nologo
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  101. # ADD LINK32 Benchmark.lib WW3D2Internal.lib WWDebugInternal.lib WWLibInternal.lib WWUtilInternal.lib WWMathInternal.lib GameEngineInternal.lib GameEngineDeviceInternal.lib binkw32.lib dxguid.lib dinput8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dx8.lib mss32.lib d3d8.lib winmm.lib vfw32.lib dsound.lib wsock32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\Run\RTSI.pdb" /map:"..\Run\RTSI.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\Run\RTSI.exe" /libpath:"GameEngine\Lib" /libpath:"GameEngineDevice\Lib" /libpath:"Libraries\Lib" /libpath:"GameEngine" /fixed:no
  102. # SUBTRACT LINK32 /pdb:none
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  104. # Begin Target
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  106. # Name "RTS - Win32 Debug"
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  115. !IF "$(CFG)" == "RTS - Win32 Release"
  116. # PROP Ignore_Default_Tool 1
  117. USERDEP__GENER="$(ProjDir)\main\winmain.cpp" "$(ProjDir)\main\winmain.h" "$(ProjDir)\Libraries\Lib\WW3D2.lib" "$(ProjDir)\Libraries\Lib\WWDebug.lib" "$(ProjDir)\Libraries\Lib\WWUtil.lib" "$(ProjDir)\Libraries\Lib\WWLib.lib" "$(ProjDir)\Libraries\Lib\WWMath.lib" "$(ProjDir)\GameEngine\Lib\GameEngine.lib" "$(ProjDir)\GameEngineDevice\Lib\GameEngineDevice.lib"
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  124. $(TargetDir)\buildVersionUpdate.exe .\Main\buildVersion.h
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  127. # PROP Ignore_Default_Tool 1
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  132. InputPath=.\Main\generatedVersion.h
  133. "$(InputPath)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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  135. $(TargetDir)\buildVersionUpdate.exe .\Main\buildVersion.h
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  138. # PROP Ignore_Default_Tool 1
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  142. TargetDir=\projects\generals\production\Run
  143. InputPath=.\Main\generatedVersion.h
  144. "$(InputPath)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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  146. $(TargetDir)\buildVersionUpdate.exe .\Main\buildVersion.h
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