WSYS_FileSystem.cpp 4.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //----------------------------------------------------------------------------
  19. //
  20. // Westwood Studios Pacific.
  21. //
  22. // Confidential Information
  23. // Copyright(C) 2001 - All Rights Reserved
  24. //
  25. //----------------------------------------------------------------------------
  26. //
  27. // Project: WSYS Library
  28. //
  29. // Module: IO
  30. //
  31. // File name: IO_FileSystem.cpp
  32. //
  33. // Created: 4/23/01
  34. //
  35. //----------------------------------------------------------------------------
  36. //----------------------------------------------------------------------------
  37. // Includes
  38. //----------------------------------------------------------------------------
  39. #include "wsys_FileSystem.h"
  40. #include "wsys_StdFileSystem.h"
  41. //----------------------------------------------------------------------------
  42. // Externals
  43. //----------------------------------------------------------------------------
  44. //----------------------------------------------------------------------------
  45. // Defines
  46. //----------------------------------------------------------------------------
  47. //----------------------------------------------------------------------------
  48. // Private Types
  49. //----------------------------------------------------------------------------
  50. //----------------------------------------------------------------------------
  51. // Private Data
  52. //----------------------------------------------------------------------------
  53. //----------------------------------------------------------------------------
  54. // Public Data
  55. //----------------------------------------------------------------------------
  56. //===============================
  57. // TheFileSystem
  58. //===============================
  59. /**
  60. * This is the FileSystem's singleton class. All file access
  61. * should be through TheFileSystem, unless code needs to use an explicit
  62. * File or FileSystem derivative.
  63. *
  64. * Using TheFileSystem->open and File exclusively for file access, particularly
  65. * in library or modular code, allows applications to transparently implement
  66. * file access as they see fit. This is particularly important for code that
  67. * needs to be shared between applications, such as games and tools.
  68. */
  69. //===============================
  70. FileSystem *TheFileSystem = NULL;
  71. //----------------------------------------------------------------------------
  72. // Private Prototypes
  73. //----------------------------------------------------------------------------
  74. //----------------------------------------------------------------------------
  75. // Private Functions
  76. //----------------------------------------------------------------------------
  77. //----------------------------------------------------------------------------
  78. // Public Functions
  79. //----------------------------------------------------------------------------