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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: WSYS Library
- //
- // Module: IO
- //
- // File name: IO_FileSystem.cpp
- //
- // Created: 4/23/01
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "wsys_FileSystem.h"
- #include "wsys_StdFileSystem.h"
- //----------------------------------------------------------------------------
- // Externals
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Defines
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Types
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Data
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Public Data
- //----------------------------------------------------------------------------
- //===============================
- // TheFileSystem
- //===============================
- /**
- * This is the FileSystem's singleton class. All file access
- * should be through TheFileSystem, unless code needs to use an explicit
- * File or FileSystem derivative.
- *
- * Using TheFileSystem->open and File exclusively for file access, particularly
- * in library or modular code, allows applications to transparently implement
- * file access as they see fit. This is particularly important for code that
- * needs to be shared between applications, such as games and tools.
- */
- //===============================
- FileSystem *TheFileSystem = NULL;
- //----------------------------------------------------------------------------
- // Private Prototypes
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Functions
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Public Functions
- //----------------------------------------------------------------------------
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