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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //----------------------------------------------------------------------------=
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: WSYS Library
- //
- // Module: IO
- //
- // File name: wsys/FileSystem.h
- //
- // Created:
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __WSYS_FILESYSTEM_H
- #define __WSYS_FILESYSTEM_H
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #ifndef __WSYS_FILE_H
- #include "wsys_file.h"
- #endif
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // FileSystem
- //===============================
- /**
- * FileSystem is an interface class for creating specific FileSystem objects.
- *
- * A FileSystem object's implemenation decides what derivative of File object needs to be
- * created when FileSystem::Open() gets called.
- */
- //===============================
- class FileSystem
- {
- protected:
- public:
- virtual ~FileSystem() {};
- virtual File* open( const Char *filename, Int access = 0 ) = NULL ; ///< opens a File interface to the specified file
- };
- extern FileSystem* TheFileSystem;
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __WSYS_FILESYSTEM_H
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