| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //----------------------------------------------------------------------------=
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: WSYS Library
- //
- // Module: IO
- //
- // File name: wsys/RAMFile.h
- //
- // Created: 11/08/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __WSYS_RAMFILE_H
- #define __WSYS_RAMFILE_H
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "wsys_File.h"
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // RAMFile
- //===============================
- /**
- * File abstraction for standard C file operators: open, close, lseek, read, write
- */
- //===============================
- class RAMFile : public File
- {
- protected:
- Char *m_data; ///< File data in memory
- Int m_pos; ///< current read position
- Int m_size; ///< size of file in memory
-
- public:
-
- RAMFile();
- virtual ~RAMFile();
- virtual Bool open( const Char *filename, Int access = 0 ); ///< Open a file for access
- virtual void close( void ); ///< Close the file
- virtual Int read( void *buffer, Int bytes ); ///< Read the specified number of bytes in to buffer: See File::read
- virtual Int write( void *buffer, Int bytes ); ///< Write the specified number of bytes from the buffer: See File::write
- virtual Int seek( Int new_pos, seekMode mode = CURRENT ); ///< Set file position: See File::seek
- Bool open( File *file ); ///< Open file for fast RAM access
- };
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __WSYS_RAMFILE_H
|