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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: WSYS Library
- //
- // Module: IO
- //
- // File name: IO_StdFileSystem.cpp
- //
- // Created: 4/23/01
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "wsys_StdFileSystem.h"
- #include "wsys_StdFile.h"
- //----------------------------------------------------------------------------
- // Externals
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Defines
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Types
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Data
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Public Data
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Prototypes
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Functions
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Public Functions
- //----------------------------------------------------------------------------
- //=================================================================
- // StdFileSystem::~StdFileSystem
- //=================================================================
- StdFileSystem::~StdFileSystem()
- {
- }
- //=================================================================
- // StdFileSystem::open
- //=================================================================
- /**
- * This simply creates a StdFile object and calls its open function.
- */
- //=================================================================
- File* StdFileSystem::open( const Char *filename, Int access )
- {
- StdFile *file = new StdFile();
- if( file->open( filename, access ))
- {
- file->deleteOnClose(); // File object not created by the user so delete it when the user is finished with it
- }
- else
- {
- delete file;
- file = NULL;
- }
- return (File*) file;
- }
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