| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // DebugWindow.h : main header file for the DEBUGWINDOW DLL
- //
- #if !defined(AFX_DEBUGWINDOW_H__018E1800_6E59_4527_BA0C_8731EBF22953__INCLUDED_)
- #define AFX_DEBUGWINDOW_H__018E1800_6E59_4527_BA0C_8731EBF22953__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #ifndef __AFXWIN_H__
- #error include 'stdafx.h' before including this file for PCH
- #endif
- #include "resource.h" // main symbols
- #include "DebugWindowExport.h"
- /////////////////////////////////////////////////////////////////////////////
- // CDebugWindowApp
- // See DebugWindow.cpp for the implementation of this class
- //
- class DebugWindowDialog;
- class CDebugWindowApp : public CWinApp
- {
- public:
- CDebugWindowApp();
- ~CDebugWindowApp();
- DebugWindowDialog* GetDialogWindow(void);
- void SetDialogWindow(DebugWindowDialog* pWnd);
- protected:
- DebugWindowDialog* m_DialogWindow;
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CDebugWindowApp)
- //}}AFX_VIRTUAL
- //{{AFX_MSG(CDebugWindowApp)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_DEBUGWINDOW_H__018E1800_6E59_4527_BA0C_8731EBF22953__INCLUDED_)
|