GUIEdit.dsp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301
  1. # Microsoft Developer Studio Project File - Name="GUIEdit" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=GUIEdit - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "GUIEdit.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "GUIEdit.mak" CFG="GUIEdit - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "GUIEdit - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "GUIEdit - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "GUIEdit - Win32 Internal" (based on "Win32 (x86) Application")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName "GUIEdit"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "GUIEdit - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
  42. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /YX"stdafx.h" /FD /c
  43. # SUBTRACT CPP /Fr
  44. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  47. # ADD RSC /l 0x409 /d "NDEBUG"
  48. BSC32=bscmake.exe
  49. # ADD BASE BSC32 /nologo
  50. # ADD BSC32 /nologo
  51. LINK32=link.exe
  52. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  53. # ADD LINK32 Benchmark.lib WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib wsock32.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GUIEdit.pdb" /map:"..\..\..\Run\GUIEdit.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\GUIEdit.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  54. # SUBTRACT LINK32 /pdb:none
  55. !ELSEIF "$(CFG)" == "GUIEdit - Win32 Debug"
  56. # PROP BASE Use_MFC 0
  57. # PROP BASE Use_Debug_Libraries 1
  58. # PROP BASE Output_Dir "Debug"
  59. # PROP BASE Intermediate_Dir "Debug"
  60. # PROP BASE Target_Dir ""
  61. # PROP Use_MFC 0
  62. # PROP Use_Debug_Libraries 1
  63. # PROP Output_Dir "Debug"
  64. # PROP Intermediate_Dir "Debug"
  65. # PROP Ignore_Export_Lib 0
  66. # PROP Target_Dir ""
  67. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
  68. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  69. # SUBTRACT CPP /Fr
  70. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  71. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  72. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  73. # ADD RSC /l 0x409 /d "_DEBUG"
  74. BSC32=bscmake.exe
  75. # ADD BASE BSC32 /nologo
  76. # ADD BSC32 /nologo
  77. LINK32=link.exe
  78. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  79. # ADD LINK32 BenchmarkD.lib WW3D2Debug.lib WWDebugDebug.lib WWUtilDebug.lib WWLibDebug.lib WWMathDebug.lib GameEngineDebug.lib GameEngineDeviceDebug.lib wsock32.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GUIEditD.pdb" /map:"..\..\..\Run\GUIEditD.map" /debug /machine:I386 /nodefaultlib:"libcd" /out:"..\..\..\Run\GUIEditD.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  80. !ELSEIF "$(CFG)" == "GUIEdit - Win32 Internal"
  81. # PROP BASE Use_MFC 0
  82. # PROP BASE Use_Debug_Libraries 0
  83. # PROP BASE Output_Dir "Internal"
  84. # PROP BASE Intermediate_Dir "Internal"
  85. # PROP BASE Ignore_Export_Lib 0
  86. # PROP BASE Target_Dir ""
  87. # PROP Use_MFC 0
  88. # PROP Use_Debug_Libraries 0
  89. # PROP Output_Dir "Internal"
  90. # PROP Intermediate_Dir "Internal"
  91. # PROP Ignore_Export_Lib 0
  92. # PROP Target_Dir ""
  93. # ADD BASE CPP /nologo /W3 /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX"stdafx.h" /FD /c
  94. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_INTERNAL" /YX"stdafx.h" /FD /c
  95. # SUBTRACT CPP /Fr
  96. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  97. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  98. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  99. # ADD RSC /l 0x409 /d "NDEBUG"
  100. BSC32=bscmake.exe
  101. # ADD BASE BSC32 /nologo
  102. # ADD BSC32 /nologo
  103. LINK32=link.exe
  104. # ADD BASE LINK32 WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\GUIEdit.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  105. # ADD LINK32 Benchmark.lib WW3D2Internal.lib WWDebugInternal.lib WWLibInternal.lib WWUtilInternal.lib WWMathInternal.lib GameEngineInternal.lib GameEngineDeviceInternal.lib wsock32.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib wininet.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\GUIEditI.pdb" /map:"..\..\..\Run\GUIEditI.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\GUIEditI.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  106. # SUBTRACT LINK32 /pdb:none /incremental:yes
  107. !ENDIF
  108. # Begin Target
  109. # Name "GUIEdit - Win32 Release"
  110. # Name "GUIEdit - Win32 Debug"
  111. # Name "GUIEdit - Win32 Internal"
  112. # Begin Group "Source Files"
  113. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  114. # Begin Group "Dialog Procedures"
  115. # PROP Default_Filter ""
  116. # Begin Source File
  117. SOURCE=".\Source\Dialog Procedures\CallbackEditor.cpp"
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=".\Source\Dialog Procedures\CheckBoxProperties.cpp"
  121. # End Source File
  122. # Begin Source File
  123. SOURCE=".\Source\Dialog Procedures\ColorDialog.cpp"
  124. # End Source File
  125. # Begin Source File
  126. SOURCE=".\Source\Dialog Procedures\ComboBoxProperties.cpp"
  127. # End Source File
  128. # Begin Source File
  129. SOURCE=".\Source\Dialog Procedures\GenericProperties.cpp"
  130. # End Source File
  131. # Begin Source File
  132. SOURCE=".\Source\Dialog Procedures\GridSettings.cpp"
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=".\Source\Dialog Procedures\ListboxProperties.cpp"
  136. # End Source File
  137. # Begin Source File
  138. SOURCE=".\Source\Dialog Procedures\NewLayoutDialog.cpp"
  139. # End Source File
  140. # Begin Source File
  141. SOURCE=".\Source\Dialog Procedures\ProgressBarProperties.cpp"
  142. # End Source File
  143. # Begin Source File
  144. SOURCE=".\Source\Dialog Procedures\PushButtonProperties.cpp"
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=".\Source\Dialog Procedures\RadioButtonProperties.cpp"
  148. # End Source File
  149. # Begin Source File
  150. SOURCE=".\Source\Dialog Procedures\SliderProperties.cpp"
  151. # End Source File
  152. # Begin Source File
  153. SOURCE=".\Source\Dialog Procedures\StaticTextProperties.cpp"
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=".\Source\Dialog Procedures\TabControlProperties.cpp"
  157. # End Source File
  158. # Begin Source File
  159. SOURCE=".\Source\Dialog Procedures\TextEntryProperties.cpp"
  160. # End Source File
  161. # End Group
  162. # Begin Source File
  163. SOURCE=.\Source\EditWindow.cpp
  164. # End Source File
  165. # Begin Source File
  166. SOURCE=.\Source\GUIEdit.cpp
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=.\Source\GUIEditDisplay.cpp
  170. # End Source File
  171. # Begin Source File
  172. SOURCE=.\Source\GUIEditWindowManager.cpp
  173. # End Source File
  174. # Begin Source File
  175. SOURCE=.\Source\HierarchyView.cpp
  176. # End Source File
  177. # Begin Source File
  178. SOURCE=.\Source\LayoutScheme.cpp
  179. # End Source File
  180. # Begin Source File
  181. SOURCE=.\Source\Properties.cpp
  182. # End Source File
  183. # Begin Source File
  184. SOURCE=.\Source\Save.cpp
  185. # End Source File
  186. # Begin Source File
  187. SOURCE=.\Source\WinMain.cpp
  188. # End Source File
  189. # End Group
  190. # Begin Group "Header Files"
  191. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  192. # Begin Source File
  193. SOURCE=.\Include\DialogProc.h
  194. # End Source File
  195. # Begin Source File
  196. SOURCE=.\Include\EditWindow.h
  197. # End Source File
  198. # Begin Source File
  199. SOURCE=.\Include\GUIEdit.h
  200. # End Source File
  201. # Begin Source File
  202. SOURCE=.\Include\GUIEditColor.h
  203. # End Source File
  204. # Begin Source File
  205. SOURCE=.\Include\GUIEditDisplay.h
  206. # End Source File
  207. # Begin Source File
  208. SOURCE=.\Include\GUIEditWindowManager.h
  209. # End Source File
  210. # Begin Source File
  211. SOURCE=.\Include\HierarchyView.h
  212. # End Source File
  213. # Begin Source File
  214. SOURCE=.\Include\LayoutScheme.h
  215. # End Source File
  216. # Begin Source File
  217. SOURCE=.\Include\Properties.h
  218. # End Source File
  219. # Begin Source File
  220. SOURCE=.\Include\WinMain.h
  221. # End Source File
  222. # End Group
  223. # Begin Group "Resource Files"
  224. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  225. # Begin Source File
  226. SOURCE=.\Resource\cursor1.cur
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\Resource\GUIEdit.ico
  230. # End Source File
  231. # Begin Source File
  232. SOURCE=.\Resource\GUIEdit.rc
  233. # End Source File
  234. # Begin Source File
  235. SOURCE=.\Resource\icon1.ico
  236. # End Source File
  237. # Begin Source File
  238. SOURCE=.\Resource\resource.h
  239. # End Source File
  240. # Begin Source File
  241. SOURCE=.\Resource\small.ico
  242. # End Source File
  243. # End Group
  244. # End Target
  245. # End Project