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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GUIEditWindowManager.h ///////////////////////////////////////////////////////////////////
- // Created: Colin Day, July 2001
- // Desc: Window manager for the GUI edit tool, we want this up
- // fast and to look like what we use in the game so we're going
- // to use the WW3D window manager, and just override the
- // drawing functions to draw lines and images to the
- // display. We will also be adding our own functionality
- // here for editing and interacting with the GUI windows.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GUIEDITWINDOWMANAGER_H_
- #define __GUIEDITWINDOWMANAGER_H_
- #include <stdlib.h>
- #include "W3DDevice/GameClient/W3DGameWindowManager.h"
- //-------------------------------------------------------------------------------------------------
- /** GUI edit interface for window manager */
- //-------------------------------------------------------------------------------------------------
- class GUIEditWindowManager : public W3DGameWindowManager
- {
- public:
- GUIEditWindowManager( void );
- virtual ~GUIEditWindowManager( void );
- virtual void init( void ); ///< initialize system
- virtual Int winDestroy( GameWindow *window ); ///< destroy this window
- /// create a new window by setting up parameters and callbacks
- virtual GameWindow *winCreate( GameWindow *parent, UnsignedInt status,
- Int x, Int y, Int width, Int height,
- GameWinSystemFunc system,
- WinInstanceData *instData = NULL );
- // **************************************************************************
- // GUIEdit specific methods *************************************************
- // **************************************************************************
- /** unlink the window to move and place it ahead of the target window
- in the master chain or the child chain */
- void moveAheadOf( GameWindow *windowToMove, GameWindow *aheadOf );
- /// make target a child of the parent
- void makeChildOf( GameWindow *target, GameWindow *parent );
- void validateClipboardNames( GameWindow *root ); ///< ensure unique names
- void incrementName( GameWindow *window ); ///< make a new unique name
- void resetClipboard( void ); ///< reset the clipboard to empty
- Bool isClipboardEmpty( void ); ///< is the clipboard empty
- void duplicateSelected( GameWindow *root ); ///< dupe the selected windows into the clipboard
- void copySelectedToClipboard( void ); ///< copy selected windows to clipboard
- void cutSelectedToClipboard( void ); ///< cut selected windows to clipboard
- void pasteClipboard( void ); ///< paste the contents of the clipboard
- GameWindow *getClipboardList( void ); ///< get the clipboard list
- GameWindow *getClipboardDupeList( void ); ///< get clipboard dupe list
- protected:
- /** validate window is part of the clipboard at the top level */
- Bool isWindowInClipboard( GameWindow *window, GameWindow **list );
- void linkToClipboard( GameWindow *window, GameWindow **list ); ///< add window to clipboard
- void unlinkFromClipboard( GameWindow *window, GameWindow **list ); ///< remove window from clipboard
-
- /** remove selected children from the select list that have a parent
- also in the select list */
- void removeSupervisedChildSelections( void );
- /** selected windows that are children will cut loose their parents
- and become adults (their parent will be NULL, otherwise the screen) */
- // void orphanSelectedChildren( void );
- /// dupe a window and its children
- GameWindow *duplicateWindow( GameWindow *source, GameWindow *parent );
- void createClipboardDuplicate( void ); ///< duplicate the clipboard on the dup list
- GameWindow *m_clipboard; ///< list of windows in the clipboard
- GameWindow *m_clipboardDup; ///< list duplicate of the clipboard used for pasting
- Int m_copySpacing; ///< keeps multiple pastes from being on top of each other
- Int m_numCopiesPasted; ///< keeps multiple pastes from being on top of each other
- };
- // INLINE /////////////////////////////////////////////////////////////////////////////////////////
- inline GameWindow *GUIEditWindowManager::getClipboardList( void ) { return m_clipboard; }
- inline GameWindow *GUIEditWindowManager::getClipboardDupeList( void ) { return m_clipboardDup; }
- // EXTERN /////////////////////////////////////////////////////////////////////////////////////////
- extern GUIEditWindowManager *TheGUIEditWindowManager; ///< editor use only
- #endif // __GUIEDITWINDOWMANAGER_H_
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