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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LayoutScheme.h ///////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: GUIEdit
- //
- // File name: LayoutScheme.h
- //
- // Created: Colin Day, August 2001
- //
- // Desc: Layout scheme editing and loading
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LAYOUTSCHEME_H_
- #define __LAYOUTSCHEME_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <windows.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Lib/BaseType.h"
- #include "Properties.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // LayoutScheme ---------------------------------------------------------------
- /** The layout scheme provides a place for default look of newly
- * created controls and windows */
- //-----------------------------------------------------------------------------
- class LayoutScheme
- {
- public:
-
- LayoutScheme();
- ~LayoutScheme();
- void init( void );
- void openDialog( void ); ///< open the scheme info and editing dialog
- char *getSchemeFilename( void ); ///< get the scheme filename
- void setSchemeFilename( char *filename ); ///< set the scheme filename
- Bool saveScheme( char *filename ); ///< save the current scheme to file
- Bool loadScheme( char *filename ); ///< load the scheme file
- ImageAndColorInfo *getImageAndColor( StateIdentifier id );
- void storeImageAndColor( StateIdentifier id, const Image *image,
- Color color, Color borderColor );
- void setFont( GameFont *font );
- GameFont *getFont( void );
- Color getEnabledTextColor( void );
- Color getEnabledTextBorderColor( void );
- Color getDisabledTextColor( void );
- Color getDisabledTextBorderColor( void );
- Color getHiliteTextColor( void );
- Color getHiliteTextBorderColor( void );
- void setEnabledTextColor( Color c );
- void setEnabledTextBorderColor( Color c );
- void setDisabledTextColor( Color c );
- void setDisabledTextBorderColor( Color c );
- void setHiliteTextColor( Color c );
- void setHiliteTextBorderColor( Color c );
- /** apply the image and color info stored in the state identifer tables
- used for "property editing" to all appropriate windows currently
- loaded in the editor */
- void applyPropertyTablesToWindow( GameWindow *root );
- protected:
- ImageAndColorInfo *findEntry( StateIdentifier id );
- char m_schemeFilename[ _MAX_PATH ]; ///< filename
- ImageAndColorInfo m_imageAndColorTable[ NUM_STATE_IDENTIFIERS ]; // the color and image info
- TextDrawData m_enabledText; ///< default text colors
- TextDrawData m_disabledText; ///< default text colors
- TextDrawData m_hiliteText; ///< default text colors
- GameFont *m_font; ///< default font
- }; // end LayoutScheme
- ///////////////////////////////////////////////////////////////////////////////
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- inline char *LayoutScheme::getSchemeFilename( void ) { return m_schemeFilename; }
- inline void LayoutScheme::setSchemeFilename( char *filename ) { strcpy( m_schemeFilename, filename ); }
- inline Color LayoutScheme::getEnabledTextColor( void ) { return m_enabledText.color; }
- inline Color LayoutScheme::getEnabledTextBorderColor( void ) { return m_enabledText.borderColor; }
- inline Color LayoutScheme::getDisabledTextColor( void ) { return m_disabledText.color; }
- inline Color LayoutScheme::getDisabledTextBorderColor( void ) { return m_disabledText.borderColor; }
- inline Color LayoutScheme::getHiliteTextColor( void ) { return m_hiliteText.color; }
- inline Color LayoutScheme::getHiliteTextBorderColor( void ) { return m_hiliteText.borderColor; }
- inline void LayoutScheme::setEnabledTextColor( Color c ) { m_enabledText.color = c; }
- inline void LayoutScheme::setEnabledTextBorderColor( Color c ) { m_enabledText.borderColor = c; }
- inline void LayoutScheme::setDisabledTextColor( Color c ) { m_disabledText.color = c; }
- inline void LayoutScheme::setDisabledTextBorderColor( Color c ) { m_disabledText.borderColor = c; }
- inline void LayoutScheme::setHiliteTextColor( Color c ) { m_hiliteText.color = c; }
- inline void LayoutScheme::setHiliteTextBorderColor( Color c ) { m_hiliteText.borderColor = c; }
- inline void LayoutScheme::setFont( GameFont *font ) { m_font = font; }
- inline GameFont *LayoutScheme::getFont( void ) { return m_font; }
- ///////////////////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- extern LayoutScheme *TheDefaultScheme;
- #endif // end __LAYOUTSCHEME_H_
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