| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: PushButtonProperties.cpp /////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: GUIEdit
- //
- // File name: PushButtonProperties.cpp
- //
- // Created: Colin Day, August 2001
- //
- // Desc: Push button properties
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GUIEdit.h"
- #include "Properties.h"
- #include "Resource.h"
- #include "GameClient/GadgetPushButton.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // pushButtonPropertiesCallback ===============================================
- /** Dialog callback for properties */
- //=============================================================================
- static LRESULT CALLBACK pushButtonPropertiesCallback( HWND hWndDialog,
- UINT message,
- WPARAM wParam,
- LPARAM lParam )
- {
- Int returnCode;
- //
- // handle any common messages between all property dialogs cause they
- // are designed to have controls doing the same functionality
- // and names
- //
- if( HandleCommonDialogMessages( hWndDialog, message,
- wParam, lParam, &returnCode ) == TRUE )
- return returnCode;
- switch( message )
- {
- // ------------------------------------------------------------------------
- case WM_COMMAND:
- {
- // Int notifyCode = HIWORD( wParam ); // notification code
- Int controlID = LOWORD( wParam ); // control ID
- // HWND hWndControl = (HWND)lParam; // control window handle
-
- switch( controlID )
- {
- // --------------------------------------------------------------------
- case IDOK:
- {
- GameWindow *window = TheEditor->getPropertyTarget();
- // sanity
- if( window )
- {
- ImageAndColorInfo *info;
- // save the common properties
- if( SaveCommonDialogProperties( hWndDialog, window ) == FALSE )
- break;
- // save the image and color data
- // ----------------------------------------------------------------
- info = GetStateInfo( BUTTON_ENABLED );
- GadgetButtonSetEnabledImage( window, info->image );
- GadgetButtonSetEnabledColor( window, info->color );
- GadgetButtonSetEnabledBorderColor( window, info->borderColor );
- info = GetStateInfo( BUTTON_ENABLED_PUSHED );
- GadgetButtonSetEnabledSelectedImage( window, info->image );
- GadgetButtonSetEnabledSelectedColor( window, info->color );
- GadgetButtonSetEnabledSelectedBorderColor( window, info->borderColor );
- // ----------------------------------------------------------------
- info = GetStateInfo( BUTTON_DISABLED );
- GadgetButtonSetDisabledImage( window, info->image );
- GadgetButtonSetDisabledColor( window, info->color );
- GadgetButtonSetDisabledBorderColor( window, info->borderColor );
- info = GetStateInfo( BUTTON_DISABLED_PUSHED );
- GadgetButtonSetDisabledSelectedImage( window, info->image );
- GadgetButtonSetDisabledSelectedColor( window, info->color );
- GadgetButtonSetDisabledSelectedBorderColor( window, info->borderColor );
- // ----------------------------------------------------------------
- info = GetStateInfo( BUTTON_HILITE );
- GadgetButtonSetHiliteImage( window, info->image );
- GadgetButtonSetHiliteColor( window, info->color );
- GadgetButtonSetHiliteBorderColor( window, info->borderColor );
- info = GetStateInfo( BUTTON_HILITE_PUSHED );
- GadgetButtonSetHiliteSelectedImage( window, info->image );
- GadgetButtonSetHiliteSelectedColor( window, info->color );
- GadgetButtonSetHiliteSelectedBorderColor( window, info->borderColor );
- UnsignedInt bit;
- bit = WIN_STATUS_RIGHT_CLICK;
- window->winClearStatus( bit );
- if( IsDlgButtonChecked( hWndDialog, CHECK_RIGHT_CLICK ) )
- window->winSetStatus( bit );
- } // end if
- DestroyWindow( hWndDialog );
- break;
- } // end OK
- // --------------------------------------------------------------------
- case IDCANCEL:
- {
- DestroyWindow( hWndDialog );
- break;
- } // end cancel
- } // end switch( LOWORD( wParam ) )
- return 0;
- } // end of WM_COMMAND
- // ------------------------------------------------------------------------
- case WM_CLOSE:
- {
- DestroyWindow( hWndDialog );
- return 0;
- } // end close
- // ------------------------------------------------------------------------
- default:
- return 0;
- } // end of switch
- } // end pushButtonPropertiesCallback
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // InitPushButtonPropertiesDialog =============================================
- /** Bring up the push button properties dialog */
- //=============================================================================
- HWND InitPushButtonPropertiesDialog( GameWindow *window )
- {
- HWND dialog;
- // create the dialog box
- dialog = CreateDialog( TheEditor->getInstance(),
- (LPCTSTR)PUSH_BUTTON_PROPERTIES_DIALOG,
- TheEditor->getWindowHandle(),
- (DLGPROC)pushButtonPropertiesCallback );
- if( dialog == NULL )
- return NULL;
- // do the common initialization
- CommonDialogInitialize( window, dialog );
- //
- // store in the image and color table the values for this putton
- //
- const Image *image;
- Color color, borderColor;
- image = GadgetButtonGetEnabledImage( window );
- color = GadgetButtonGetEnabledColor( window );
- borderColor = GadgetButtonGetEnabledBorderColor( window );
- StoreImageAndColor( BUTTON_ENABLED, image, color, borderColor );
- image = GadgetButtonGetEnabledSelectedImage( window );
- color = GadgetButtonGetEnabledSelectedColor( window );
- borderColor = GadgetButtonGetEnabledSelectedBorderColor( window );
- StoreImageAndColor( BUTTON_ENABLED_PUSHED, image, color, borderColor );
- image = GadgetButtonGetDisabledImage( window );
- color = GadgetButtonGetDisabledColor( window );
- borderColor = GadgetButtonGetDisabledBorderColor( window );
- StoreImageAndColor( BUTTON_DISABLED, image, color, borderColor );
- image = GadgetButtonGetDisabledSelectedImage( window );
- color = GadgetButtonGetDisabledSelectedColor( window );
- borderColor = GadgetButtonGetDisabledSelectedBorderColor( window );
- StoreImageAndColor( BUTTON_DISABLED_PUSHED, image, color, borderColor );
- image = GadgetButtonGetHiliteImage( window );
- color = GadgetButtonGetHiliteColor( window );
- borderColor = GadgetButtonGetHiliteBorderColor( window );
- StoreImageAndColor( BUTTON_HILITE, image, color, borderColor );
- image = GadgetButtonGetHiliteSelectedImage( window );
- color = GadgetButtonGetHiliteSelectedColor( window );
- borderColor = GadgetButtonGetHiliteSelectedBorderColor( window );
- StoreImageAndColor( BUTTON_HILITE_PUSHED, image, color, borderColor );
- // select the button enabled state for display
- SwitchToState( BUTTON_ENABLED, dialog );
- //
- // initialize the dialog with values from the window
- //
- if( BitTest( window->winGetStatus(), WIN_STATUS_RIGHT_CLICK ) )
- CheckDlgButton( dialog, CHECK_RIGHT_CLICK, BST_CHECKED );
- return dialog;
- } // end InitPushButtonPropertiesDialog
|