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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RadioButtonProperties.cpp ////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: GUIEdit
- //
- // File name: RadioButtonProperties.cpp
- //
- // Created: Colin Day, August 2001
- //
- // Desc: Radio button properties
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include <stdio.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Common/NameKeyGenerator.h"
- #include "GameClient/GameWindowManager.h"
- #include "GUIEdit.h"
- #include "Properties.h"
- #include "Resource.h"
- #include "GameClient/GadgetRadioButton.h"
- #include "GameClient/Gadget.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // radioButtonPropertiesCallback ==============================================
- /** Dialog callback for properties */
- //=============================================================================
- static LRESULT CALLBACK radioButtonPropertiesCallback( HWND hWndDialog,
- UINT message,
- WPARAM wParam,
- LPARAM lParam )
- {
- Int returnCode;
- //
- // handle any common messages between all property dialogs cause they
- // are designed to have controls doing the same functionality
- // and names
- //
- if( HandleCommonDialogMessages( hWndDialog, message,
- wParam, lParam, &returnCode ) == TRUE )
- return returnCode;
- switch( message )
- {
- // ------------------------------------------------------------------------
- case WM_COMMAND:
- {
- // Int notifyCode = HIWORD( wParam ); // notification code
- Int controlID = LOWORD( wParam ); // control ID
- // HWND hWndControl = (HWND)lParam; // control window handle
-
- switch( controlID )
- {
- // --------------------------------------------------------------------
- case BUTTON_CLEAR_GROUP:
- {
- SetDlgItemInt( hWndDialog, COMBO_GROUP, 0, FALSE );
- break;
- } // end clear group
- // --------------------------------------------------------------------
- case IDOK:
- {
- GameWindow *window = TheEditor->getPropertyTarget();
- // sanity
- if( window )
- {
- ImageAndColorInfo *info;
- // save the common properties
- if( SaveCommonDialogProperties( hWndDialog, window ) == FALSE )
- break;
- // save the image and color data
- // ----------------------------------------------------------------
- info = GetStateInfo( RADIO_ENABLED );
- GadgetRadioSetEnabledImage( window, info->image );
- GadgetRadioSetEnabledColor( window, info->color );
- GadgetRadioSetEnabledBorderColor( window, info->borderColor );
- info = GetStateInfo( RADIO_ENABLED_UNCHECKED_BOX );
- GadgetRadioSetEnabledUncheckedBoxImage( window, info->image );
- GadgetRadioSetEnabledUncheckedBoxColor( window, info->color );
- GadgetRadioSetEnabledUncheckedBoxBorderColor( window, info->borderColor );
- info = GetStateInfo( RADIO_ENABLED_CHECKED_BOX );
- GadgetRadioSetEnabledCheckedBoxImage( window, info->image );
- GadgetRadioSetEnabledCheckedBoxColor( window, info->color );
- GadgetRadioSetEnabledCheckedBoxBorderColor( window, info->borderColor );
- // ----------------------------------------------------------------
- info = GetStateInfo( RADIO_DISABLED );
- GadgetRadioSetDisabledImage( window, info->image );
- GadgetRadioSetDisabledColor( window, info->color );
- GadgetRadioSetDisabledBorderColor( window, info->borderColor );
- info = GetStateInfo( RADIO_DISABLED_UNCHECKED_BOX );
- GadgetRadioSetDisabledUncheckedBoxImage( window, info->image );
- GadgetRadioSetDisabledUncheckedBoxColor( window, info->color );
- GadgetRadioSetDisabledUncheckedBoxBorderColor( window, info->borderColor );
- info = GetStateInfo( RADIO_DISABLED_CHECKED_BOX );
- GadgetRadioSetDisabledCheckedBoxImage( window, info->image );
- GadgetRadioSetDisabledCheckedBoxColor( window, info->color );
- GadgetRadioSetDisabledCheckedBoxBorderColor( window, info->borderColor );
-
- // ----------------------------------------------------------------
- info = GetStateInfo( RADIO_HILITE );
- GadgetRadioSetHiliteImage( window, info->image );
- GadgetRadioSetHiliteColor( window, info->color );
- GadgetRadioSetHiliteBorderColor( window, info->borderColor );
- info = GetStateInfo( RADIO_HILITE_UNCHECKED_BOX );
- GadgetRadioSetHiliteUncheckedBoxImage( window, info->image );
- GadgetRadioSetHiliteUncheckedBoxColor( window, info->color );
- GadgetRadioSetHiliteUncheckedBoxBorderColor( window, info->borderColor );
- info = GetStateInfo( RADIO_HILITE_CHECKED_BOX );
- GadgetRadioSetHiliteCheckedBoxImage( window, info->image );
- GadgetRadioSetHiliteCheckedBoxColor( window, info->color );
- GadgetRadioSetHiliteCheckedBoxBorderColor( window, info->borderColor );
- // save group
- Int group = GetDlgItemInt( hWndDialog, COMBO_GROUP, NULL, FALSE );
- Int screen = TheNameKeyGenerator->nameToKey( AsciiString(TheEditor->getSaveFilename()) );
- GadgetRadioSetGroup( window, group, screen );
-
- } // end if
- DestroyWindow( hWndDialog );
- break;
- } // end OK
- // --------------------------------------------------------------------
- case IDCANCEL:
- {
- DestroyWindow( hWndDialog );
- break;
- } // end cancel
- } // end switch( LOWORD( wParam ) )
- return 0;
- } // end of WM_COMMAND
- // ------------------------------------------------------------------------
- case WM_CLOSE:
- {
- DestroyWindow( hWndDialog );
- return 0;
- } // end close
- // ------------------------------------------------------------------------
- default:
- return 0;
- } // end of switch
- } // end radioButtonPropertiesCallback
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // loadExistingGroupsCombo ====================================================
- /** fill the group combo box with all the other groups in the screen */
- //=============================================================================
- static void loadExistingGroupsCombo( HWND combo, GameWindow *window )
- {
- // sanity
- if( combo == NULL )
- return;
- // end of recursion
- if( window == NULL )
- return;
- // if this is a radio button get the group
- if( BitTest( window->winGetStyle(), GWS_RADIO_BUTTON ) )
- {
- RadioButtonData *radioData = (RadioButtonData *)window->winGetUserData();
- char buffer[ 64 ];
- // convert to string
- sprintf( buffer, "%d", radioData->group );
- // only add it not already there
- if( SendMessage( combo, CB_FINDSTRINGEXACT, -1, (LPARAM)buffer ) == CB_ERR )
- SendMessage( combo, CB_ADDSTRING, 0, (LPARAM)buffer );
- } // end if
- // search our children
- GameWindow *child;
- for( child = window->winGetChild(); child; child = child->winGetNext() )
- loadExistingGroupsCombo( combo, child );
- // search the next in line
- loadExistingGroupsCombo( combo, window->winGetNext() );
-
- } // end loadExistingGroupsCombo
- // InitRadioButtonPropertiesDialog ============================================
- /** Bring up the radio button properties dialog */
- //=============================================================================
- HWND InitRadioButtonPropertiesDialog( GameWindow *window )
- {
- HWND dialog;
- // create the dialog box
- dialog = CreateDialog( TheEditor->getInstance(),
- (LPCTSTR)RADIO_BUTTON_PROPERTIES_DIALOG,
- TheEditor->getWindowHandle(),
- (DLGPROC)radioButtonPropertiesCallback );
- if( dialog == NULL )
- return NULL;
- // do the common initialization
- CommonDialogInitialize( window, dialog );
- //
- // store in the image and color table the values for this putton
- //
- const Image *image;
- Color color, borderColor;
- // --------------------------------------------------------------------------
- image = GadgetRadioGetEnabledImage( window );
- color = GadgetRadioGetEnabledColor( window );
- borderColor = GadgetRadioGetEnabledBorderColor( window );
- StoreImageAndColor( RADIO_ENABLED, image, color, borderColor );
- image = GadgetRadioGetEnabledUncheckedBoxImage( window );
- color = GadgetRadioGetEnabledUncheckedBoxColor( window );
- borderColor = GadgetRadioGetEnabledUncheckedBoxBorderColor( window );
- StoreImageAndColor( RADIO_ENABLED_UNCHECKED_BOX, image, color, borderColor );
- image = GadgetRadioGetEnabledCheckedBoxImage( window );
- color = GadgetRadioGetEnabledCheckedBoxColor( window );
- borderColor = GadgetRadioGetEnabledCheckedBoxBorderColor( window );
- StoreImageAndColor( RADIO_ENABLED_CHECKED_BOX, image, color, borderColor );
- // --------------------------------------------------------------------------
- image = GadgetRadioGetDisabledImage( window );
- color = GadgetRadioGetDisabledColor( window );
- borderColor = GadgetRadioGetDisabledBorderColor( window );
- StoreImageAndColor( RADIO_DISABLED, image, color, borderColor );
- image = GadgetRadioGetDisabledUncheckedBoxImage( window );
- color = GadgetRadioGetDisabledUncheckedBoxColor( window );
- borderColor = GadgetRadioGetDisabledUncheckedBoxBorderColor( window );
- StoreImageAndColor( RADIO_DISABLED_UNCHECKED_BOX, image, color, borderColor );
- image = GadgetRadioGetDisabledCheckedBoxImage( window );
- color = GadgetRadioGetDisabledCheckedBoxColor( window );
- borderColor = GadgetRadioGetDisabledCheckedBoxBorderColor( window );
- StoreImageAndColor( RADIO_DISABLED_CHECKED_BOX, image, color, borderColor );
- // --------------------------------------------------------------------------
- image = GadgetRadioGetHiliteImage( window );
- color = GadgetRadioGetHiliteColor( window );
- borderColor = GadgetRadioGetHiliteBorderColor( window );
- StoreImageAndColor( RADIO_HILITE, image, color, borderColor );
- image = GadgetRadioGetHiliteUncheckedBoxImage( window );
- color = GadgetRadioGetHiliteUncheckedBoxColor( window );
- borderColor = GadgetRadioGetHiliteUncheckedBoxBorderColor( window );
- StoreImageAndColor( RADIO_HILITE_UNCHECKED_BOX, image, color, borderColor );
- image = GadgetRadioGetHiliteCheckedBoxImage( window );
- color = GadgetRadioGetHiliteCheckedBoxColor( window );
- borderColor = GadgetRadioGetHiliteCheckedBoxBorderColor( window );
- StoreImageAndColor( RADIO_HILITE_CHECKED_BOX, image, color, borderColor );
- // radio data
- RadioButtonData *radioData = (RadioButtonData *)window->winGetUserData();
- // fill the group combo box with all the other groups in the screen
- loadExistingGroupsCombo( GetDlgItem( dialog, COMBO_GROUP ),
- TheWindowManager->winGetWindowList() );
- // set the group for this radio button
- SetDlgItemInt( dialog, COMBO_GROUP, radioData->group, FALSE );
- // select the button enabled state for display
- SwitchToState( RADIO_ENABLED, dialog );
- //
- // initialize the dialog with values from the window
- //
- return dialog;
- } // end InitRadioButtonPropertiesDialog
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