ImagePacker.dsp 9.9 KB

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  1. # Microsoft Developer Studio Project File - Name="ImagePacker" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=ImagePacker - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "ImagePacker.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "ImagePacker.mak" CFG="ImagePacker - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "ImagePacker - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "ImagePacker - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "ImagePacker - Win32 Internal" (based on "Win32 (x86) Application")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName "ImagePacker"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "ImagePacker - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
  42. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  43. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  46. # ADD RSC /l 0x409 /d "NDEBUG"
  47. BSC32=bscmake.exe
  48. # ADD BASE BSC32 /nologo
  49. # ADD BSC32 /nologo
  50. LINK32=link.exe
  51. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  52. # ADD LINK32 WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib Benchmark.lib wsock32.lib wininet.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\ImagePacker.pdb" /map:"..\..\..\Run\ImagePacker.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\ImagePacker.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  53. # SUBTRACT LINK32 /pdb:none
  54. !ELSEIF "$(CFG)" == "ImagePacker - Win32 Debug"
  55. # PROP BASE Use_MFC 0
  56. # PROP BASE Use_Debug_Libraries 1
  57. # PROP BASE Output_Dir "Debug"
  58. # PROP BASE Intermediate_Dir "Debug"
  59. # PROP BASE Target_Dir ""
  60. # PROP Use_MFC 0
  61. # PROP Use_Debug_Libraries 1
  62. # PROP Output_Dir "Debug"
  63. # PROP Intermediate_Dir "Debug"
  64. # PROP Ignore_Export_Lib 0
  65. # PROP Target_Dir ""
  66. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
  67. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  68. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  70. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  71. # ADD RSC /l 0x409 /d "_DEBUG"
  72. BSC32=bscmake.exe
  73. # ADD BASE BSC32 /nologo
  74. # ADD BSC32 /nologo
  75. LINK32=link.exe
  76. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  77. # ADD LINK32 WW3D2Debug.lib WWDebugDebug.lib WWUtilDebug.lib WWLibDebug.lib WWMathDebug.lib GameEngineDebug.lib GameEngineDeviceDebug.lib BenchmarkD.lib wsock32.lib wininet.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\ImagePackerD.pdb" /map:"..\..\..\Run\ImagePackerD.map" /debug /machine:I386 /nodefaultlib:"libcd msvcrt" /out:"..\..\..\Run\ImagePackerD.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  78. # SUBTRACT LINK32 /pdb:none
  79. !ELSEIF "$(CFG)" == "ImagePacker - Win32 Internal"
  80. # PROP BASE Use_MFC 0
  81. # PROP BASE Use_Debug_Libraries 0
  82. # PROP BASE Output_Dir "Internal"
  83. # PROP BASE Intermediate_Dir "Internal"
  84. # PROP BASE Ignore_Export_Lib 0
  85. # PROP BASE Target_Dir ""
  86. # PROP Use_MFC 0
  87. # PROP Use_Debug_Libraries 0
  88. # PROP Output_Dir "Internal"
  89. # PROP Intermediate_Dir "Internal"
  90. # PROP Ignore_Export_Lib 0
  91. # PROP Target_Dir ""
  92. # ADD BASE CPP /nologo /W3 /WX /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  93. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /I ".\Include" /I ".\Resource" /I "..\..\Libraries\Include" /I "..\..\GameEngine\Include" /I "..\..\GameEngineDevice\Include" /I "..\..\Libraries\Source\WWVegas" /I "..\..\Libraries\Source\WWVegas\WWLib" /I "..\..\Libraries\Source\WWVegas\WWMath" /I "..\..\Libraries\Source\WWVegas\WWDebug" /I "..\..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\..\Libraries\Source\WWVegas\WW3D2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  94. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  95. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  96. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  97. # ADD RSC /l 0x409 /d "NDEBUG"
  98. BSC32=bscmake.exe
  99. # ADD BASE BSC32 /nologo
  100. # ADD BSC32 /nologo
  101. LINK32=link.exe
  102. # ADD BASE LINK32 WW3D2.lib WWDebug.lib WWLib.lib WWUtil.lib WWMath.lib GameEngine.lib GameEngineDevice.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\ImagePacker.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  103. # ADD LINK32 WW3D2Internal.lib WWDebugInternal.lib WWLibInternal.lib WWUtilInternal.lib WWMathInternal.lib GameEngineInternal.lib GameEngineDeviceInternal.lib Benchmark.lib wsock32.lib wininet.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib vfw32.lib winmm.lib dsound.lib comctl32.lib imm32.lib /nologo /subsystem:windows /pdb:"..\..\..\Run\ImagePackerI.pdb" /map:"..\..\..\Run\ImagePackerI.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\..\..\Run\ImagePackerI.exe" /libpath:"..\..\GameEngine\Lib" /libpath:"..\..\GameEngineDevice\Lib" /libpath:"..\..\Libraries\Lib" /libpath:"..\..\GameEngine"
  104. # SUBTRACT LINK32 /pdb:none
  105. !ENDIF
  106. # Begin Target
  107. # Name "ImagePacker - Win32 Release"
  108. # Name "ImagePacker - Win32 Debug"
  109. # Name "ImagePacker - Win32 Internal"
  110. # Begin Group "Source Files"
  111. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  112. # Begin Group "Window Procedures"
  113. # PROP Default_Filter ""
  114. # Begin Source File
  115. SOURCE=".\Source\Window Procedures\DirectorySelect.cpp"
  116. # End Source File
  117. # Begin Source File
  118. SOURCE=".\Source\Window Procedures\ImageErrorProc.cpp"
  119. # End Source File
  120. # Begin Source File
  121. SOURCE=".\Source\Window Procedures\ImagePackerProc.cpp"
  122. # End Source File
  123. # Begin Source File
  124. SOURCE=".\Source\Window Procedures\PageErrorProc.cpp"
  125. # End Source File
  126. # Begin Source File
  127. SOURCE=".\Source\Window Procedures\PreviewProc.cpp"
  128. # End Source File
  129. # End Group
  130. # Begin Source File
  131. SOURCE=.\Source\ImageInfo.cpp
  132. # End Source File
  133. # Begin Source File
  134. SOURCE=.\Source\ImagePacker.cpp
  135. # End Source File
  136. # Begin Source File
  137. SOURCE=.\Source\TexturePage.cpp
  138. # End Source File
  139. # Begin Source File
  140. SOURCE=.\Source\WinMain.cpp
  141. # End Source File
  142. # End Group
  143. # Begin Group "Header Files"
  144. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  145. # Begin Source File
  146. SOURCE=.\Include\ImageDirectory.h
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\Include\ImageInfo.h
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\Include\ImagePacker.h
  153. # End Source File
  154. # Begin Source File
  155. SOURCE=.\Include\TexturePage.h
  156. # End Source File
  157. # Begin Source File
  158. SOURCE=.\Include\WindowProc.h
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\Include\WinMain.h
  162. # End Source File
  163. # End Group
  164. # Begin Group "Resource Files"
  165. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  166. # Begin Source File
  167. SOURCE=.\Resource\ImagePacker.rc
  168. # End Source File
  169. # Begin Source File
  170. SOURCE=.\Resource\Resource.h
  171. # End Source File
  172. # End Group
  173. # End Target
  174. # End Project