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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // FILE: WinMain.cpp //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: ImagePacker
- //
- // File name: WinMain.cpp
- //
- // Created: Colin Day, August 2001
- //
- // Desc: Application entry point for the image packer tool
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <windows.h>
- #include <stdlib.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Lib/BaseType.h"
- #include "Common/GameMemory.h"
- #include "Common/Debug.h"
- #include "ImagePacker.h"
- #include "Resource.h"
- #include "WindowProc.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- HINSTANCE ApplicationHInstance = NULL; ///< our application instance
- /// just to satisfy the game libraries we link to
- HWND ApplicationHWnd = NULL;
- const Char *g_strFile = "data\\Generals.str";
- const Char *g_csfFile = "data\\%s\\Generals.csf";
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // WinMain ====================================================================
- /** Application entry point */
- //=============================================================================
- Int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
- LPSTR lpCmdLine, Int nCmdShow )
- {
- // start the log
- DEBUG_INIT(DEBUG_FLAGS_DEFAULT);
- initMemoryManager();
- // save application instance
- ApplicationHInstance = hInstance;
- // allocate a new image packer system
- TheImagePacker = new ImagePacker;
- if( TheImagePacker == NULL )
- return 0;
- // initialize the system
- if( TheImagePacker->init() == FALSE )
- {
- delete TheImagePacker;
- TheImagePacker = NULL;
- return 0;
- } // end if
-
- // load the dialog box
- DialogBox( hInstance, (LPCTSTR)IMAGE_PACKER_DIALOG,
- NULL, (DLGPROC)ImagePackerProc );
- // delete the image packer
- delete TheImagePacker;
- TheImagePacker = NULL;
- // close the log
- shutdownMemoryManager();
- DEBUG_SHUTDOWN();
- // all done
- return 0;
- } // end WinMain
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