filed.h 1.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef FILED_HEADER
  19. #define FILED_HEADER
  20. #include "odevice.h"
  21. class FileD : public OutputDevice
  22. {
  23. public:
  24. FileD(char *filename, bool outputDebug) : m_outputDebug(outputDebug)
  25. {
  26. out=fopen(filename,"w");
  27. if (out==NULL)
  28. out=fopen("FileDev.out","w");
  29. }
  30. virtual ~FileD()
  31. { fclose(out); }
  32. virtual int print(const char *str,int len)
  33. {
  34. char *string=new char[len+1];
  35. memset(string,0,len+1);
  36. memcpy(string,str,len);
  37. fprintf(out,"%s",string);
  38. if (m_outputDebug)
  39. {
  40. OutputDebugString(string);
  41. }
  42. delete[](string);
  43. fflush(out);
  44. return(len);
  45. }
  46. FILE *out;
  47. bool m_outputDebug;
  48. };
  49. #endif