WinMain.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // FILE: WinMain.h ////////////////////////////////////////////////////////////
  19. //-----------------------------------------------------------------------------
  20. //
  21. // Westwood Studios Pacific.
  22. //
  23. // Confidential Information
  24. // Copyright (C) 2001 - All Rights Reserved
  25. //
  26. //-----------------------------------------------------------------------------
  27. //
  28. // Project: ImagePacker
  29. //
  30. // File name: WinMain.h
  31. //
  32. // Created: Colin Day, August 2001
  33. //
  34. // Desc: Header for main app
  35. //
  36. //-----------------------------------------------------------------------------
  37. ///////////////////////////////////////////////////////////////////////////////
  38. #pragma once
  39. #ifndef __WINMAIN_H_
  40. #define __WINMAIN_H_
  41. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  42. #include <windows.h>
  43. // USER INCLUDES //////////////////////////////////////////////////////////////
  44. // FORWARD REFERENCES /////////////////////////////////////////////////////////
  45. // TYPE DEFINES ///////////////////////////////////////////////////////////////
  46. // INLINING ///////////////////////////////////////////////////////////////////
  47. ///////////////////////////////////////////////////////////////////////////////
  48. // EXTERNALS //////////////////////////////////////////////////////////////////
  49. ///////////////////////////////////////////////////////////////////////////////
  50. extern HINSTANCE ApplicationHInstance;
  51. #endif // __WINMAIN_H_