ParticleEditor.cpp 9.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // DebugWindow.cpp : Defines the initialization routines for the DLL.
  19. //
  20. #include "stdafx.h"
  21. #include "ParticleEditor.h"
  22. #include "ParticleEditorDialog.h"
  23. #ifdef _DEBUG
  24. #define new DEBUG_NEW
  25. #undef THIS_FILE
  26. static char THIS_FILE[] = __FILE__;
  27. #endif
  28. //
  29. // Note!
  30. //
  31. // If this DLL is dynamically linked against the MFC
  32. // DLLs, any functions exported from this DLL which
  33. // call into MFC must have the AFX_MANAGE_STATE macro
  34. // added at the very beginning of the function.
  35. //
  36. // For example:
  37. //
  38. // extern "C" BOOL PASCAL EXPORT ExportedFunction()
  39. // {
  40. // AFX_MANAGE_STATE(AfxGetStaticModuleState());
  41. // // normal function body here
  42. // }
  43. //
  44. // It is very important that this macro appear in each
  45. // function, prior to any calls into MFC. This means that
  46. // it must appear as the first statement within the
  47. // function, even before any object variable declarations
  48. // as their constructors may generate calls into the MFC
  49. // DLL.
  50. //
  51. // Please see MFC Technical Notes 33 and 58 for additional
  52. // details.
  53. //
  54. /////////////////////////////////////////////////////////////////////////////
  55. // CDebugWindowApp
  56. BEGIN_MESSAGE_MAP(CDebugWindowApp, CWinApp)
  57. //{{AFX_MSG_MAP(CDebugWindowApp)
  58. // NOTE - the ClassWizard will add and remove mapping macros here.
  59. // DO NOT EDIT what you see in these blocks of generated code!
  60. //}}AFX_MSG_MAP
  61. END_MESSAGE_MAP()
  62. /////////////////////////////////////////////////////////////////////////////
  63. // CDebugWindowApp construction
  64. CDebugWindowApp::CDebugWindowApp()
  65. {
  66. AfxInitialize(true);
  67. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  68. m_DialogWindow = NULL;
  69. }
  70. DebugWindowDialog* CDebugWindowApp::GetDialogWindow(void)
  71. {
  72. return m_DialogWindow;
  73. }
  74. void CDebugWindowApp::SetDialogWindow(DebugWindowDialog* pWnd)
  75. {
  76. m_DialogWindow = pWnd;
  77. }
  78. CDebugWindowApp::~CDebugWindowApp()
  79. {
  80. }
  81. /////////////////////////////////////////////////////////////////////////////
  82. // The one and only CDebugWindowApp object
  83. CDebugWindowApp theApp;
  84. void __declspec(dllexport) CreateParticleSystemDialog(void)
  85. {
  86. try {
  87. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  88. DebugWindowDialog* tmpWnd;
  89. tmpWnd = new DebugWindowDialog;
  90. tmpWnd->Create(DebugWindowDialog::IDD, NULL);
  91. tmpWnd->SetWindowPos(NULL, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
  92. tmpWnd->InitPanel();
  93. tmpWnd->ShowWindow(SW_SHOW);
  94. if (tmpWnd->GetMainWndHWND()) {
  95. SetFocus(tmpWnd->GetMainWndHWND());
  96. }
  97. theApp.SetDialogWindow(tmpWnd);
  98. } catch (...) { }
  99. }
  100. void __declspec(dllexport) DestroyParticleSystemDialog(void)
  101. {
  102. try {
  103. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  104. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  105. if (tmpWnd) {
  106. tmpWnd->DestroyWindow();
  107. delete tmpWnd;
  108. theApp.SetDialogWindow(NULL);
  109. }
  110. } catch (...) { }
  111. }
  112. void __declspec(dllexport) RemoveAllParticleSystems(void)
  113. {
  114. try {
  115. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  116. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  117. if (tmpWnd) {
  118. tmpWnd->clearAllParticleSystems();
  119. }
  120. } catch (...) { }
  121. }
  122. void __declspec(dllexport) AppendParticleSystem(const char* particleSystemName)
  123. {
  124. try{
  125. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  126. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  127. if (tmpWnd) {
  128. tmpWnd->addParticleSystem(particleSystemName);
  129. }
  130. } catch (...) { }
  131. }
  132. void __declspec(dllexport) RemoveAllThingTemplates( void )
  133. {
  134. try {
  135. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  136. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  137. if (tmpWnd) {
  138. tmpWnd->clearAllThingTemplates();
  139. }
  140. } catch (...) { }
  141. }
  142. void __declspec(dllexport) AppendThingTemplate( const char* thingTemplateName )
  143. {
  144. try {
  145. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  146. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  147. if (tmpWnd) {
  148. tmpWnd->addThingTemplate(thingTemplateName);
  149. }
  150. } catch (...) { }
  151. }
  152. Bool __declspec(dllexport) HasUpdatedSelectedParticleSystem( void )
  153. {
  154. try {
  155. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  156. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  157. if (tmpWnd) {
  158. return tmpWnd->hasSelectionChanged();
  159. }
  160. } catch (...) { }
  161. return false;
  162. }
  163. void __declspec(dllexport) GetSelectedParticleSystemName( char *bufferToCopyInto )
  164. {
  165. try {
  166. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  167. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  168. if (tmpWnd) {
  169. tmpWnd->getSelectedSystemName(bufferToCopyInto);
  170. }
  171. } catch (...) { }
  172. }
  173. void __declspec(dllexport) UpdateCurrentParticleCap( int currentParticleCap )
  174. {
  175. try {
  176. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  177. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  178. if (tmpWnd) {
  179. tmpWnd->updateCurrentParticleCap(currentParticleCap);
  180. }
  181. } catch (...) { }
  182. }
  183. void __declspec(dllexport) UpdateCurrentNumParticles( int currentParticleCount )
  184. {
  185. try {
  186. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  187. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  188. if (tmpWnd) {
  189. tmpWnd->updateCurrentNumParticles(currentParticleCount);
  190. }
  191. } catch (...) { }
  192. }
  193. int __declspec(dllexport) GetNewParticleCap( void )
  194. {
  195. try {
  196. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  197. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  198. if (tmpWnd) {
  199. return tmpWnd->getNewParticleCap();
  200. }
  201. } catch (...) { }
  202. return -1;
  203. }
  204. void __declspec(dllexport) GetSelectedParticleAsciiStringParm( int parmNum, char *bufferToCopyInto, ParticleSystemTemplate **whichTemplate)
  205. {
  206. try {
  207. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  208. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  209. if (tmpWnd) {
  210. tmpWnd->getSelectedParticleAsciiStringParm(parmNum, bufferToCopyInto);
  211. if (whichTemplate) {
  212. (*whichTemplate) = tmpWnd->getCurrentParticleSystem();
  213. }
  214. }
  215. } catch (...) { }
  216. }
  217. void __declspec(dllexport) UpdateParticleAsciiStringParm( int parmNum, const char *bufferToCopyFrom, ParticleSystemTemplate **whichTemplate)
  218. {
  219. try {
  220. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  221. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  222. if (tmpWnd) {
  223. tmpWnd->updateParticleAsciiStringParm(parmNum, bufferToCopyFrom);
  224. if (whichTemplate) {
  225. (*whichTemplate) = tmpWnd->getCurrentParticleSystem();
  226. }
  227. }
  228. } catch (...) { }
  229. }
  230. void __declspec(dllexport) UpdateCurrentParticleSystem( ParticleSystemTemplate *particleTemplate)
  231. {
  232. try {
  233. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  234. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  235. if (tmpWnd) {
  236. tmpWnd->updateCurrentParticleSystem(particleTemplate);
  237. }
  238. } catch (...) { }
  239. }
  240. void __declspec(dllexport) UpdateSystemUseParameters( ParticleSystemTemplate *particleTemplate)
  241. {
  242. try {
  243. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  244. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  245. if (tmpWnd) {
  246. tmpWnd->updateSystemUseParameters(particleTemplate);
  247. }
  248. } catch(...) { }
  249. }
  250. Bool __declspec(dllexport) ShouldWriteINI( void )
  251. {
  252. try {
  253. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  254. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  255. if (tmpWnd) {
  256. return tmpWnd->shouldWriteINI();
  257. }
  258. } catch (...) { }
  259. return false;
  260. }
  261. Bool __declspec(dllexport) HasRequestedReload( void )
  262. {
  263. try {
  264. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  265. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  266. if (tmpWnd) {
  267. return tmpWnd->hasRequestedReload();
  268. }
  269. } catch (...) { }
  270. return false;
  271. }
  272. Bool __declspec(dllexport) ShouldBusyWait( void )
  273. {
  274. try {
  275. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  276. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  277. if (tmpWnd) {
  278. return tmpWnd->shouldBusyWait();
  279. }
  280. } catch (...) { }
  281. return false;
  282. }
  283. Bool __declspec(dllexport) ShouldUpdateParticleCap( void )
  284. {
  285. try {
  286. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  287. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  288. if (tmpWnd) {
  289. return tmpWnd->shouldUpdateParticleCap();
  290. }
  291. } catch (...) { }
  292. return false;
  293. }
  294. Bool __declspec(dllexport) ShouldReloadTextures( void )
  295. {
  296. try {
  297. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  298. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  299. if (tmpWnd) {
  300. return tmpWnd->shouldReloadTextures();
  301. }
  302. } catch (...) { }
  303. return false;
  304. }
  305. Bool __declspec(dllexport) HasRequestedKillAllSystems( void )
  306. {
  307. try {
  308. AFX_MANAGE_STATE(AfxGetStaticModuleState( ));
  309. DebugWindowDialog* tmpWnd = theApp.GetDialogWindow();
  310. if (tmpWnd) {
  311. return tmpWnd->shouldKillAllParticleSystems();
  312. }
  313. } catch (...) { }
  314. return false;
  315. }
  316. int __declspec(dllexport) NextParticleEditorBehavior( void )
  317. {
  318. try {
  319. if (HasUpdatedSelectedParticleSystem()) {
  320. return PEB_UpdateCurrentSystem;
  321. }
  322. if (ShouldWriteINI()) {
  323. return PEB_SaveAllSystems;
  324. }
  325. if (HasRequestedReload()) {
  326. return PEB_ReloadCurrentSystem;
  327. }
  328. if (ShouldBusyWait()) {
  329. return PEB_BusyWait;
  330. }
  331. if (ShouldUpdateParticleCap()) {
  332. return PEB_SetParticleCap;
  333. }
  334. if (ShouldReloadTextures()) {
  335. return PEB_ReloadTextures;
  336. }
  337. if (HasRequestedKillAllSystems()) {
  338. return PEB_KillAllSystems;
  339. }
  340. return PEB_Continue;
  341. } catch (...) { }
  342. return PEB_Error;
  343. }