ParticleEditor.dsp 6.3 KB

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  1. # Microsoft Developer Studio Project File - Name="ParticleEditor" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=ParticleEditor - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "ParticleEditor.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "ParticleEditor.mak" CFG="ParticleEditor - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "ParticleEditor - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "ParticleEditor - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName "ParticleEditor"
  24. # PROP Scc_LocalPath "..\ParticleEditor"
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "ParticleEditor - Win32 Release"
  29. # PROP BASE Use_MFC 5
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 5
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /Yu"stdafx.h" /FD /c
  41. # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "./include" /I "./res" /I "../../libraries/include" /I "../../gameengine/include" /I "../../gameenginedevice/include/" /I "../../libraries/source/wwvegas" /I "../../libraries/source/wwvegas/ww3d2" /I "../../libraries/source/wwvegas/wwdebug" /I "../../libraries/source/wwvegas/wwlib" /I "../../libraries/source/wwvegas/wwmath" /I "../../libraries/source/wwvegas/wwsaveload" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
  51. # ADD LINK32 /nologo /subsystem:windows /dll /pdb:"../../../Run/ParticleEditor.pdb" /map:"../../../Run/ParticleEditor.map" /debug /machine:I386 /out:"../../../Run/ParticleEditor.dll"
  52. # SUBTRACT LINK32
  53. !ELSEIF "$(CFG)" == "ParticleEditor - Win32 Debug"
  54. # PROP BASE Use_MFC 5
  55. # PROP BASE Use_Debug_Libraries 1
  56. # PROP BASE Output_Dir "Debug"
  57. # PROP BASE Intermediate_Dir "Debug"
  58. # PROP BASE Target_Dir ""
  59. # PROP Use_MFC 5
  60. # PROP Use_Debug_Libraries 1
  61. # PROP Output_Dir "Debug"
  62. # PROP Intermediate_Dir "Debug"
  63. # PROP Ignore_Export_Lib 0
  64. # PROP Target_Dir ""
  65. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /Yu"stdafx.h" /FD /GZ /c
  66. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "./include" /I "./res" /I "../../libraries/include" /I "../../gameengine/include" /I "../../gameenginedevice/include/" /I "../../libraries/source/wwvegas" /I "../../libraries/source/wwvegas/ww3d2" /I "../../libraries/source/wwvegas/wwdebug" /I "../../libraries/source/wwvegas/wwlib" /I "../../libraries/source/wwvegas/wwmath" /I "../../libraries/source/wwvegas/wwsaveload" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
  67. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  68. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  70. # ADD RSC /l 0x409 /d "_DEBUG"
  71. BSC32=bscmake.exe
  72. # ADD BASE BSC32 /nologo
  73. # ADD BSC32 /nologo
  74. LINK32=link.exe
  75. # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
  76. # ADD LINK32 /nologo /subsystem:windows /dll /pdb:"../../../Run/ParticleEditorD.pdb" /map:"../../../Run/ParticleEditorD.map" /debug /machine:I386 /out:"../../../Run/ParticleEditorD.dll"
  77. # SUBTRACT LINK32
  78. !ENDIF
  79. # Begin Target
  80. # Name "ParticleEditor - Win32 Release"
  81. # Name "ParticleEditor - Win32 Debug"
  82. # Begin Group "Source Files"
  83. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  84. # Begin Source File
  85. SOURCE=.\CButtonShowColor.cpp
  86. # End Source File
  87. # Begin Source File
  88. SOURCE=.\CColorAlphaDialog.cpp
  89. # End Source File
  90. # Begin Source File
  91. SOURCE=.\CSwitchesDialog.cpp
  92. # End Source File
  93. # Begin Source File
  94. SOURCE=.\EmissionTypePanels.cpp
  95. # End Source File
  96. # Begin Source File
  97. SOURCE=.\MoreParmsDialog.cpp
  98. # End Source File
  99. # Begin Source File
  100. SOURCE=.\ParticleEditor.cpp
  101. # End Source File
  102. # Begin Source File
  103. SOURCE=.\ParticleEditor.def
  104. # End Source File
  105. # Begin Source File
  106. SOURCE=.\ParticleEditor.rc
  107. # End Source File
  108. # Begin Source File
  109. SOURCE=.\ParticleEditorDialog.cpp
  110. # End Source File
  111. # Begin Source File
  112. SOURCE=.\ParticleTypePanels.cpp
  113. # End Source File
  114. # Begin Source File
  115. SOURCE=.\ShaderTypePanels.cpp
  116. # End Source File
  117. # Begin Source File
  118. SOURCE=.\StdAfx.cpp
  119. # ADD CPP /Yc"stdafx.h"
  120. # End Source File
  121. # Begin Source File
  122. SOURCE=.\VelocityTypePanels.cpp
  123. # End Source File
  124. # End Group
  125. # Begin Group "Header Files"
  126. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  127. # Begin Source File
  128. SOURCE=.\CButtonShowColor.h
  129. # End Source File
  130. # Begin Source File
  131. SOURCE=.\CColorAlphaDialog.h
  132. # End Source File
  133. # Begin Source File
  134. SOURCE=.\CSwitchesDialog.h
  135. # End Source File
  136. # Begin Source File
  137. SOURCE=.\EmissionTypePanels.h
  138. # End Source File
  139. # Begin Source File
  140. SOURCE=.\ISwapablePanel.h
  141. # End Source File
  142. # Begin Source File
  143. SOURCE=.\MoreParmsDialog.h
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=.\ParticleEditor.h
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\ParticleEditorDialog.h
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\ParticleEditorExport.h
  153. # End Source File
  154. # Begin Source File
  155. SOURCE=.\ParticleTypePanels.h
  156. # End Source File
  157. # Begin Source File
  158. SOURCE=.\Resource.h
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\ShaderTypePanels.h
  162. # End Source File
  163. # Begin Source File
  164. SOURCE=.\StdAfx.h
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=.\VelocityTypePanels.h
  168. # End Source File
  169. # End Group
  170. # Begin Group "Resource Files"
  171. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  172. # Begin Source File
  173. SOURCE=.\res\ParticleEditor.rc2
  174. # End Source File
  175. # End Group
  176. # End Target
  177. # End Project