ParticleEditor.h 2.2 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // DebugWindow.h : main header file for the DEBUGWINDOW DLL
  19. //
  20. #if !defined(AFX_DEBUGWINDOW_H__018E1800_6E59_4527_BA0C_8731EBF22953__INCLUDED_)
  21. #define AFX_DEBUGWINDOW_H__018E1800_6E59_4527_BA0C_8731EBF22953__INCLUDED_
  22. #if _MSC_VER > 1000
  23. #pragma once
  24. #endif // _MSC_VER > 1000
  25. #ifndef __AFXWIN_H__
  26. #error include 'stdafx.h' before including this file for PCH
  27. #endif
  28. #include "resource.h" // main symbols
  29. #include "ParticleEditorExport.h"
  30. /////////////////////////////////////////////////////////////////////////////
  31. // CDebugWindowApp
  32. // See DebugWindow.cpp for the implementation of this class
  33. //
  34. class DebugWindowDialog;
  35. class CDebugWindowApp : public CWinApp
  36. {
  37. public:
  38. CDebugWindowApp();
  39. ~CDebugWindowApp();
  40. DebugWindowDialog* GetDialogWindow(void);
  41. void SetDialogWindow(DebugWindowDialog* pWnd);
  42. protected:
  43. DebugWindowDialog* m_DialogWindow;
  44. // Overrides
  45. // ClassWizard generated virtual function overrides
  46. //{{AFX_VIRTUAL(CDebugWindowApp)
  47. //}}AFX_VIRTUAL
  48. //{{AFX_MSG(CDebugWindowApp)
  49. // NOTE - the ClassWizard will add and remove member functions here.
  50. // DO NOT EDIT what you see in these blocks of generated code !
  51. //}}AFX_MSG
  52. DECLARE_MESSAGE_MAP()
  53. };
  54. /////////////////////////////////////////////////////////////////////////////
  55. //{{AFX_INSERT_LOCATION}}
  56. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  57. #endif // !defined(AFX_DEBUGWINDOW_H__018E1800_6E59_4527_BA0C_8731EBF22953__INCLUDED_)