GameMtlForm.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Max2W3d *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/max2w3d/GameMtlForm.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 11/13/98 10:26a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef GAMEMTLFORM_H
  36. #define GAMEMTLFORM_H
  37. #include "FormClass.h"
  38. class GameMtl;
  39. class GameMtlFormClass : public FormClass
  40. {
  41. public:
  42. GameMtlFormClass(IMtlParams * imtl_params,GameMtl * mtl,int pass);
  43. void SetThing(ReferenceTarget *m);
  44. ReferenceTarget* GetThing(void);
  45. void DeleteThis(void);
  46. Class_ID ClassID(void);
  47. void SetTime(TimeValue t);
  48. protected:
  49. IMtlParams * IParams; // interface to the material editor
  50. GameMtl * TheMtl; // current mtl being edited.
  51. int PassIndex; // material pass that this form edits
  52. };
  53. #endif