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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3d *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/GameMtlForm.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/13/98 10:26a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GAMEMTLFORM_H
- #define GAMEMTLFORM_H
- #include "FormClass.h"
- class GameMtl;
- class GameMtlFormClass : public FormClass
- {
- public:
- GameMtlFormClass(IMtlParams * imtl_params,GameMtl * mtl,int pass);
- void SetThing(ReferenceTarget *m);
- ReferenceTarget* GetThing(void);
- void DeleteThis(void);
- Class_ID ClassID(void);
- void SetTime(TimeValue t);
- protected:
- IMtlParams * IParams; // interface to the material editor
- GameMtl * TheMtl; // current mtl being edited.
- int PassIndex; // material pass that this form edits
- };
- #endif
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