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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/MeshDeformSave.h 4 7/07/99 11:52a Patrick $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D engine *
- * *
- * File Name : MeshDeformSafe.H
- * *
- * Programmer : Patrick Smith *
- * *
- * Start Date : 05/28/99 *
- * *
- * Last Update :
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __MESH_DEFORM_SAVE_H
- #define __MESH_DEFORM_SAVE_H
- #include <Max.h>
- #include "Vector.H"
- // Forward declarations
- class ChunkSaveClass;
- class MeshDeformModData;
- class MeshDeformSaveSetClass;
- class MeshBuilderClass;
- class MeshDeformSaveSetClass;
- ///////////////////////////////////////////////////////////////////////////
- //
- // Typdefs
- //
- ///////////////////////////////////////////////////////////////////////////
- typedef DynamicVectorClass<MeshDeformSaveSetClass *> DEFORM_SAVE_LIST;
- ///////////////////////////////////////////////////////////////////////////
- //
- // MeshDeformSaveClass
- //
- ///////////////////////////////////////////////////////////////////////////
- class MeshDeformSaveClass
- {
- public:
-
- //////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////
- MeshDeformSaveClass (void)
- : m_AlphaPasses (0) { }
- ~MeshDeformSaveClass (void) { Reset (); }
- //////////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////////
- void Initialize (MeshBuilderClass &builder, Object *object, Mesh &mesh, Matrix3 *transform = NULL);
- void Initialize (MeshBuilderClass &builder, Mesh &mesh, MeshDeformModData &mod_data, Matrix3 *transform = NULL);
- //void Re_Index (MeshBuilderClass &builder);
- bool Export (ChunkSaveClass &chunk_save);
- void Reset (void);
- bool Is_Empty (void) const { return m_DeformSets.Count () == 0; }
- bool Does_Deformer_Modify_DCG (void);
- unsigned int Get_Alpha_Passes (void) const { return m_AlphaPasses; }
- void Set_Alpha_Passes (unsigned int pass_mask) { m_AlphaPasses = pass_mask; }
- protected:
-
- //////////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////////
- bool Export_Sets (ChunkSaveClass &chunk_save);
- bool Export_Keyframes (ChunkSaveClass &chunk_save, MeshDeformSaveSetClass &set_save);
- private:
- //////////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////////
- DEFORM_SAVE_LIST m_DeformSets;
- unsigned int m_AlphaPasses;
- };
- #endif //__MESH_DEFORM_SAVE_H
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