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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D engine *
- * *
- * File Name : MeshDeformUndo.h *
- * *
- * Programmer : Patrick Smith *
- * *
- * Start Date : 06/08/99 *
- * *
- * Last Update :
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __MESH_DEFORM_UNDO_H
- #define __MESH_DEFORM_UNDO_H
- #include <Max.H>
- #include "Vector.H"
- #include "MeshDeformDefs.H"
- // Forward declarations
- class MeshDeformClass;
- class MeshDeformModData;
- ///////////////////////////////////////////////////////////////////////////
- //
- // VertexRestoreClass
- //
- ///////////////////////////////////////////////////////////////////////////
- class VertexRestoreClass : public RestoreObj
- {
- public:
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructor
- //////////////////////////////////////////////////////////////////
- VertexRestoreClass (Mesh *mesh, MeshDeformClass *modifier, MeshDeformModData *mod_data);
- virtual ~VertexRestoreClass (void) { Free_Vertex_Array (); };
-
- //////////////////////////////////////////////////////////////////
- // RestoreObj overrides
- //////////////////////////////////////////////////////////////////
- virtual void Restore (int is_undo);
- virtual void Redo (void);
- virtual int Size (void) { return (m_VertexList.Count () * sizeof (Point3) * 2) + sizeof (VertexRestoreClass); }
- virtual void EndHold (void);
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- virtual void Copy_Vertex_State (DEFORM_LIST &list) = 0;
- virtual void Apply_Vertex_Data (DEFORM_LIST &list) = 0;
- void Free_Vertex_Array (void);
- //////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////
- Mesh * m_pMesh;
- MeshDeformClass * m_pModifier;
- MeshDeformModData * m_pModData;
- DEFORM_LIST m_VertexList;
- DEFORM_LIST m_RedoVertexList;
- int m_SetIndex;
- int m_KeyframeIndex;
- };
- ///////////////////////////////////////////////////////////////////////////
- //
- // VertexPositionRestoreClass
- //
- ///////////////////////////////////////////////////////////////////////////
- class VertexPositionRestoreClass : public VertexRestoreClass
- {
- public:
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructor
- //////////////////////////////////////////////////////////////////
- VertexPositionRestoreClass (Mesh *mesh, MeshDeformClass *modifier, MeshDeformModData *mod_data);
- virtual ~VertexPositionRestoreClass (void) { };
-
- //////////////////////////////////////////////////////////////////
- // RestoreObj overrides
- //////////////////////////////////////////////////////////////////
- TSTR Description (void) { return TSTR(_T("Vertex Position")); }
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- virtual void Copy_Vertex_State (DEFORM_LIST &list);
- virtual void Apply_Vertex_Data (DEFORM_LIST &list);
- };
- ///////////////////////////////////////////////////////////////////////////
- //
- // VertexColorRestoreClass
- //
- ///////////////////////////////////////////////////////////////////////////
- class VertexColorRestoreClass : public VertexRestoreClass
- {
- public:
- //////////////////////////////////////////////////////////////////
- // Public constructors/destructor
- //////////////////////////////////////////////////////////////////
- VertexColorRestoreClass (Mesh *mesh, MeshDeformClass *modifier, MeshDeformModData *mod_data);
- virtual ~VertexColorRestoreClass (void) { };
-
- //////////////////////////////////////////////////////////////////
- // RestoreObj overrides
- //////////////////////////////////////////////////////////////////
- TSTR Description (void) { return TSTR(_T("Vertex Color")); }
- protected:
- //////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////
- virtual void Copy_Vertex_State (DEFORM_LIST &list);
- virtual void Apply_Vertex_Data (DEFORM_LIST &list);
- };
- #endif //__MESH_DEFORM_UNDO_H
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