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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3d *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/SnapPoints.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/23/98 11:05a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #include "SnapPoints.h"
- #include "chunkio.h"
- #include "Max.h"
- #include "nodelist.h"
- #include "w3d_file.h"
- class PointFilterClass : public INodeFilterClass
- {
- public:
- PointFilterClass(void) { }
- virtual BOOL Accept_Node(INode * node, TimeValue time)
- {
- if (node == NULL) return FALSE;
- Object * obj = node->EvalWorldState(time).obj;
- if (obj == NULL) return FALSE;
-
- if
- (
- obj->ClassID() == Class_ID(POINTHELP_CLASS_ID,0) &&
- !node->IsHidden()
- )
- {
- return TRUE;
- } else {
- return FALSE;
- }
- }
- };
- void SnapPointsClass::Export_Points(INode * scene_root,TimeValue time,ChunkSaveClass & csave)
- {
- if (scene_root == NULL) return;
-
- PointFilterClass pointfilter;
- INodeListClass pointlist(scene_root,time,&pointfilter);
- if (pointlist.Num_Nodes() > 0) {
- csave.Begin_Chunk(W3D_CHUNK_POINTS);
- for (unsigned int ci=0; ci<pointlist.Num_Nodes(); ci++) {
- W3dVectorStruct vect;
- Point3 pos = pointlist[ci]->GetNodeTM(time).GetTrans();
- vect.X = pos.x;
- vect.Y = pos.y;
- vect.Z = pos.z;
- csave.Write(&vect,sizeof(vect));
- }
- csave.End_Chunk();
- }
- }
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