SnapPoints.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Max2W3D *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/max2w3d/SnapPoints.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 11/19/98 4:36p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef SNAPPOINTS_H
  39. #define SNAPPOINTS_H
  40. #include "Max.h"
  41. class ChunkSaveClass;
  42. class INode;
  43. /*
  44. ** This class simply contains static functions which will find
  45. ** helper points that should be exported with a w3d render object and
  46. ** export them in a chunk using the given ChunkSaveClass object.
  47. */
  48. class SnapPointsClass
  49. {
  50. public:
  51. static void Export_Points(INode * scene_root,TimeValue time,ChunkSaveClass & csave);
  52. };
  53. #endif